Ambitions: What's borked

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Witchboy:
Quote from: barbara_walters on 2010 June 04, 02:54:42

Same thing happened to me. Not that it's a big deal, I've been extracting the packages from the packs and making my own merged files instead.


Thanks for the tip :) Looks like i'll be doing the same.

BlueSoup:
Firefighting seems borked during large house fires when there are people to be saved - I had 2 people who apparently needed to be convinced, one which was a toddler and I couldn't select her to do it, and if you can't see anyone on the lot to convince to run and instead just put out the fires, the entire exercise fails and you get a bad grade at that emergency, because the game thinks you skipped it.

jolrei:
Quote from: Claeric on 2010 June 04, 00:41:54

My sim died. I don't know if it's because of that, but I can't move in another household. I click the checkmark and it goes grey and nothing happens. I have to go to edit town and try again, but it won't work. It doesnt work if I choose a household either.


The issue of move household seizing up and not allowing move-out or move-in is not specific to the Ambitions EP.  This has occurred in one of my households prior to WA (base TS3 game only).  I am not sure what causes this, but it is not likely caused by something directly related to Ambitions. 

To get rid of the problem, I simply zorched the entire hood and started over.  You may wish to try a less "drastic" solution, of course, but I bet my method is faster.

wizard_merlin:
Quote from: BlueSoup on 2010 June 04, 03:09:33

Firefighting seems borked during large house fires when there are people to be saved - I had 2 people who apparently needed to be convinced, one which was a toddler and I couldn't select her to do it, and if you can't see anyone on the lot to convince to run and instead just put out the fires, the entire exercise fails and you get a bad grade at that emergency, because the game thinks you skipped it.


I had a large house fire, and didn't have any issues other than not being able to see the so called window fires, as noted above it may be the no mosaic mod I have.  My main problem, was after breaking down the doors and telling them to run, they just stayed put, but the game registered it as a save.

matsays:
Quote from: Claeric on 2010 June 03, 15:42:12

I think, perhaps, the mods folder in the documents is more efficient, at the cost of a longer neighborhood load time.

My game has felt WORLDS faster (not to mention worlds prettier, but that's just because the patch violently enhanced the lighting), and I am thinking it has to do with the documents mods folder and the longer neighborhood loading time. I think the game is loading the neighborhood for the most part, instead of just your house.

Although I should note that sometimes it loads relatively fast and sometimes it takes minutes at a time.

Edit: Now that I think about it, I did not have to wait for CC icons to load at all. Like, on a brand new install, there was no need to wait for my CC thumbnails OR game content icons to load. They were all there immediately, and the objects popped up as soon as I clicked on them. THis tells me there's some loading/efficiency changes going on. There was no need to rebuilt an object cache in-game, it was already there.



When I put my .packages in my documents/user/thesims3 on the launching of my game it informs me that some objects couldnt be loaded (as the package for ultra lounge kitchen/bath and others sims store)

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