Ambitions: What's borked

<< < (21/103) > >>

Claeric:
My sim died. I don't know if it's because of that, but I can't move in another household. I click the checkmark and it goes grey and nothing happens. I have to go to edit town and try again, but it won't work. It doesnt work if I choose a household either.

cwurts:
When I load a household, the sim's panels and thumbnails don't show up.  I can see wishes, the leftmost control panel, and buy and build mode.  I can click on very few objects, but not sims.  I can't zoom in or out.  When I go to edit town and switch active households, I lose all abilities except spinning with the mouse, and I can't go back into the household because the icons don't show on the map.  This is without awesomeMod.  I have Twallan's supercomputer and relativity; the CAS sliders, and a few minor mods, all of which worked before.  I can't figure out what's wrong here.

Sanati:
Quote from: IAmTheRad on 2010 June 04, 00:22:08

I don't have the framework in my folder, and am just using the new mods folder. All my mods work that I have in now. It's replacement skins, some fixes, all the store content, the awesome fixes for them, ruleof6, and new names.


The "framework" is no longer required because the game is looking into the mods folder on it's own. You might need a resources.cfg to use subfolders inside the mod folder, I haven't tested that. AFAIK d3dx9_31.dll is no longer needed anywhere either, that file was only used to trick the client into looking at modified dlls IIRC. I've already made and tested a core mod using the new mods folder and that worked fine without a d3dx9_31.dll placed anywhere. So it looks at and loads anything in the mods folder, even if it does add a couple new annoying popups.

All of that of course only pertains to the new mod folder in documents. You still need the framework and d3dx9_31.dll to use mods the old way.

dDefinder:
Quote from: Claeric on 2010 June 04, 00:41:54

My sim died. I don't know if it's because of that, but I can't move in another household. I click the checkmark and it goes grey and nothing happens. I have to go to edit town and try again, but it won't work. It doesnt work if I choose a household either.


Seems to happen at random. I had this problem when I switched from different 2 households.

jwaas:
I took the plunge and moved my CC to the EA-sanctioned location, with the requisite changes to other files of course.  Everything seems to work so far, not that I have much -- twallan's SuperComputer, Buzzler's mirror, a few of Anach's mods, my skintone blends, and a couple other things that don't come readily to mind.  I have noticed only three other issues:  (1)  Some pretty severe lags reminiscent of the 1:00 a.m. lag from way back when (I think this has been mentioned before), (2) a visual oddity when they're playing that outdoor game with the batons and pawns such that I can't usually see the batons going through the air (it may be like this anyway, but if not, the culprit is likely to be my base-game no-censor mod, which counter to Anach's advice I left in), and (3) a really strange issue in the kitchen.  I had installed two dishwashers in the kitchen, and had made my handy Sim upgrade both to unbreakable.  I have used this setup before in a crowded house, and it works well at mealtimes.  But suddenly my Sims couldn't use the microwave.  They'd pull the frozen dinner out of the fridge, walk up to the microwave, stand there indefinitely like they do when waiting for a toilet that's currently in use, and stomp when I cancelled the interaction.  Once I'd replaced one dishwasher with a sink, the problem went away.  I haven't tried to reproduce this with my mods removed, but I suspect that this is true game behavior, though I have no proof.

But otherwise, the only thing I don't like about the mods being in the new location is that it seems the game will nag me every time about the presence of core mods.  (I know there are core mods.  I put them there.)  I am hoping for a crappy XML tweak, from either here or elsewhere, that will stomp this nagging behavior.

Navigation

[0] Message Index

[#] Next page

[*] Previous page