Custom Vacation Worlds
tea_and_blues:
No. This endeavour really needs to begin with people who understand the language of world files and the game. They need to look at what does what. As end users, we're relatively trapped in our ignorance.
I don't know of any way to edit packaged worlds or to get them into CAW. I imagine the process might be damaging, but I don't know. This project has huge potential. Even if it only allows us more control over the worlds we do build. However, I know I'll need support and tutorials from the people who know the dark arts of computers, if the project ever gets underway. If there's anything I can help investigate that you can think of that doesn't require oodles of technical proficiency, let me know. But I can't think what that might be. It seems we're just going to have to be patient.
FireDrake:
Yeah, I have no idea what I'm doing lol...it seems however, that if you export a world via CAW, it becomes "packaged" and is unable to be opened again through CAW. I tried opening my own world I made, that perhaps it was only the EA worlds that were "protected," but it seems any world is. I guess it's for someone else to try who knows more lol.
Claeric:
I tried to take all the information from an installed .world file and copy it into the france.world file, replacing any replace-able files.
But s3pe crashed and I didn't get to see what happened.
FireDrake:
I opened Riverview_Lite.world in s3pe and copied all its data like you did Claeric, and then pasted it into France.world, and it worked!
BUT, I tried to open it with CAW and it couldn't. There could perhaps be something editable with s3pe that removes the "block" on already installed worlds?
ETA: Here's a pic of the error message if it helps any. Sorry it's so big, I suck at photoshopping stuff, especially with MSPaint lol...
Claeric:
What do you mean by "it worked"? You mean it successfully pasted? What happens if you put it into the folder it came from and try to go to france?
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