The Avian Valley Project! No longer accepting help!
Milhouse Trixibelle Saltfucker III:
You, again? Didn't you soup when nobody was interested in your 12ish "social experiment"?
kazebird:
There, I updated the download and pictures, as well as got rid of the excess spawners (something I should have done before posting.)
Zazazu:
Quote from: parrot on 2010 May 16, 16:18:17
Note that this neighborhood is in pre-alpha stage at the moment, and any glitches you encounter (especially road flickering) will most likely be fixed after testing.
This sort of thing absolutely has to be fixed before you start building or otherwise placing built lots will warp the roads even worse.
Make sure everything is smooth. Add your blank lots. Slowly view your roads close up from all four cardinal directions in Edit in Game/CAW. Then export and load into TS3 and again, view roads close up from all four cardinal directions. If you see no errors there, you are golden. Then build up only one home lot and test every career to make sure there are no carpooling issues. Last, build up another home lot on the other side of the 'hood and test every career.
If all runs well, then you should be okay and have a smoothly-running 'hood. It took me until my third attempt to get it right.
kazebird:
Ok, I will delete the currently built lots (after saving them into the lot bin), and slowly replace them in the town as suggested.
Edit: Also for reference, I double-click lots to reconcile them, which I've heard has less of an adverse effect on the surrounding terrain.
kutto:
I love how the pictures you use to show off the neighborhood are of the rabbitholes, the things that look identical in every neighborhood.
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