New World: Bayborough (Unpopulated)
daisylee:
I definitely could see off the edges in several areas. Did you happen to use the blank SV template to start the hood? There is one area that really looks like the back of the waterfall area the way the terrain is painted in the area that cannot be edited. It also looked like there was that divide line between the EA painted area and the work area. I did a drastic redo of SV and it looked familiar as far as that goes in a few places. I had to really work to hide that line and get rid of the view of some other areas.
You did a great job on the hood, but IMO if you can clean up the edges it will be even better. :)
myskaal:
Nope, I used a flat blank map.
I'm not entirely sure I'll be revisiting this hood. Perhaps in the future I may get the inkling to fix it up but as for now, I'm working on other projects. It was a good learning process, though. I'll definitely be taking my experience plus the feedback from this thread with me as I make new worlds.
daisylee:
I did about 8 before I was happy enough with the one I have now to use it as my main hood. It is good enough, but not perfect. As you say, I think we learn with each one. I want to do at least one or two more.
The thing I don't quite understand is how you got that look of the SV blank with a clean start. I started with a totally flat large one and never had that divide in mine.
Typical EA/Sims ..... we cannot predict anything.
myskaal:
Post a screen shot of the area you're talking about? If it's on the edge, it's likely because of how the distant terrains are melding together. I haeve't messed with the SV or RV lite templates at all so it's hard to say without knowing where you mean.
Looks like "practice" is at a standstill for me now, anyway. I installed Ambitions. No more CAW at least until EA gets around to fixing it.
daisylee:
Here are some pics. In my large hood where I started from the blank flat one, I do not have any of this. I have only the terrain in the square template and no distant terrain that cannot be altered. I have the edges routed, so like in R and SV, the edges cannot be seen.
That is what is confusing me, is that I do not have distant terrains as EA used in SV and R. All of mine flows together and if not routed still would not have any divide. So I am not sure why your hood has this starting from the blank template.
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