New World: Bayborough (Unpopulated)
travellersside:
I was halfway through a rebuttal of jaldeer's post, having done a fair bit of Science to be damned sure that I knew what I was talking about. Good thing that there's that preview function!
Thank you, Myskaal. I'll check out the new link now.
myskaal:
To be fair, the com lots file does have a couple residential lots included. I can see how (s)he could have mistaken the version.
Have fun with it. Playing it myself I did notice a few quirks. One WeeBarnoid is turned the wrong direction (mailbox not on the streetside) and I forgot to change the name for St. Helena back to just St. Helena. I also should have added more street lights. I was counting on the idea lights from the lots themselves would illuminate the areas they would be most needed in, but no. Lot lighting does not persist outside of a lot, apparently. The darkness is great int he woodsy parts of town but a little off in the downtown area and subdivisions.
All in all though it plays pretty smooth.
mutchka:
This is one of the best looking neighborhoods I've seen out there, but is there a chance of release for a base game-compatible version? The only thing that possibly compels me to even consider looking at getting WA is the fact that I can't download decent custom worlds like this because the creators all own WA for some reason. It's not that I'm some cheapskate, I just really, really don't like WA.
daisylee:
I just installed this in my game and like it ..... but ...... did you use the camera routing tool? In my game the camera is going off the edges everywhere. It looks like you still need to do that.
myskaal:
I did use it. Your camera shouldn't be going off the edges. I can get close but not over. Because I placed things close to the edges in some spots, some areas were left more free than others but you still should not be able to route completely off any edge.
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