How...does the game spawn NPCs?
spaceface:
I changed the lots to library, art gallery and pool and I have not seen a single NPC. I think I might have left one as a small park.
Inf:
You know Claeric...I was wondering about something on the subject of NPC's and if there was a way to gain better control over the NPC home? I want to be able to pick and choose who I put in the NPC home and who I do not want in the NPC home.
I did attempt to create a SIM and then give them the job of an NPC but they were not an NPC. They were still controllable by means of my being able to use Twallans SC and AM and select them as a playable Sim. There is no option to take control of an NPC " that I know of " if they are an NPC. Also using the AM Select command does not give you the option either to gain control of the NPC home by selecting one of them by name. Tried that as well. So...How the game chooses to spawn them is one thing but to gain better control over them is another.
Something else that bugs the crap outa me about the NPC's as well. I have tested this on numerous NEW hoods and the same NPC's always spawn. One in particular is Kate Pistashio { AF - Maid } - This one sim " Not that I dislike her " but it's always the same ones. Sure I can kill them off and force a generation of a new NPC sim to take it's place but why does the game choose these specific sims to generate no matter what hood you create. I also get the same thing in my CAW. Weird...
friendlyquark:
Kate is the new Goopy, I think. She's just freakin everywhere.
What really weirds me out is the kids. You have NPC paper kid, who shows up at school, comes over for parties and then ...what...do they grow up and become babysitters, then maids? Is there some sort of messed up class system here where they are born into servitude and remain in service until death? It's just weird.
jezzer:
Those "paper kids" are actually 45-year-old midgets, with records as long as your arm.
J. M. Pescado:
Quote from: Claeric on 2010 April 13, 18:45:13
That guy at the bottom ran out of the building to the right. :\ This lot was "Graveyard". Changed it to "Library" and it still happens.
Homeless sims, such as service NPCs, instantiate themselves into the world, and deinstantiate themselves, by pretending to appear or disappear into random buildings. If you look really closely, you'll see the performing the motions of walking into a door, then fading away. You're not intended to look this closely.
Navigation
[0] Message Index
[*] Previous page