So this is new,
spaceface:
Did you try "fixall"?
miss_jenna:
Good thinking, (feel kind of silly that it hadn't occurred to me before) and it did solve the problem in a roundabout way! While it didn't initially result in the destruction of my people-pile, it did somehow kick my game into acknowledging their existence thus making their names appear, and from there I was able to use "resetsim" to pull each and every one (all 12 of them) out of purgatory.
Thank you! ;D
spaceface:
That is excellent news. Awesomemod FTW!
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