So this is new,

<< < (2/2)

spaceface:
Did you try "fixall"?

miss_jenna:
Good thinking, (feel kind of silly that it hadn't occurred to me before) and it did solve the problem in a roundabout way! While it didn't initially result in the destruction of my people-pile, it did somehow kick my game into acknowledging their existence thus making their names appear, and from there I was able to use "resetsim" to pull each and every one (all 12 of them) out of purgatory.

Thank you!  ;D

spaceface:
That is excellent news. Awesomemod FTW!

Navigation

[0] Message Index

[*] Previous page