I suppose I should post this here. My world, The Wraithsands.

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That Eighties Guy:
I found something.

Every community lot is designated the type 'Graveyard', which means (barely) anyone will visit it and that you get the negative moodlet 'Creepy Graveyard' every night. Even at the rabbitholes I seem to get it.

The next one is just a fun discovery :
The French guy has got some interesting clothes. Formal, Sleepwear, Underwear and Swimsuit all have the same clothes; bathing shorts, a t-shirt and a pair of neon green sneakers.

The_Goddess:
Quote from: That Eighties Guy on 2010 April 06, 19:57:26

I found something.

Every community lot is designated the type 'Graveyard', which means (barely) anyone will visit it and that you get the negative moodlet 'Creepy Graveyard' every night. Even at the rabbitholes I seem to get it.

The next one is just a fun discovery :
The French guy has got some interesting clothes. Formal, Sleepwear, Underwear and Swimsuit all have the same clothes; bathing shorts, a t-shirt and a pair of neon green sneakers.



This is not exclusive to his world.  I noticed this in a new game save of Sunset Valley and also a new game of my own world, Fargo.  They show as Beach, Gym, Art Gallery, est. in map mode but when you are in ‘edit town' mode and click on them to view what they have been set as, they all say graveyard.  I've been ignoring that as I think it simply defaults to that when you go to edit.  However you can set their lot type manually if you are seeing it in map mode also.

As for the clothing, it is probably because you do not have whatever custom content he used for the outfits, installed in your game.  I've had that happen when removing old outfits, I no longer want cluttering my CC.

Claeric:
They may have been randomly granted custom outfits, any sims I did not 100% custom make or moved in did not have outfits altered apart from the everyday.

And I have all sorts of store content, so he likely just got dumped with store content and the like.

friendlyquark:
I have been playing it for a few days and so far no major annoyances or bugs that I could find. I like how spread out stuff is, though I had to hunt for the bookstore for a bit before I found it. I also like the back story and the ghosts just wandering around in broad daylight. Occasionally the "Oh Noes! A Ghost!" reaction gets a little old, but that's easy to dump. I have been plopping some of my own created sims down and so far everything works fine. Once I am done putting in cribs, all will be spiffy. I have had no plroblems with clicking on any of the lots, but did notice that in map view there were many community lots set as graveyards. Again, though, easy to fix.

Claeric:
Lots getting set as graveyards seems to happen with save games for whatever reason. :| At least I assume that's what it is, as they are not graveyards for me.

One thing I'm wondering, has anyone who has tried it noticed sims walking more often than using a car or taxi? Is this just how the game works, sims are forced to use their own vehicles, and if they dont have one...they walk?

The highway gets a LOT of usage, but I also see sims walking the whole length of it all the time.

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