I suppose I should post this here. My world, The Wraithsands.
That Eighties Guy:
Haven't had time to try it until just now. Going to start up and report back if I find any bugs or suggestions. (I'll also have to add some cribs due to AwesomeStory, but hey, it looks to be totally worth it.)
Claeric:
The only bugs I'm aware of are that there's a tree between the road and sidewalk of one of the roads, there's a single disconnected road/intersection(so there's a sidewalk instead of a crosswalk, but cars figure it out no problem), sims will sometimes walk on walls that seem a bit too steep to bother with(despite re-working the routing to specifically avoid this, fffffffffffffffff), and depending on which bridge your carpool uses (east or west) to get to the science lab, the carpool dumps you off across the river from the lab, and your sim takes a taxi back down the road to get to it. The road on the east side south of the river is closer to the lab than the one on the north side of the river, and apparently the genius-ass routing says "Take me to the road closest as possible" even if there's totally unroutable water in the way.
Also I've been told that the giant oasis on the western side cannot be clicked on, which angers me, but I haven't checked yet. I don't know why it wouldnt be clickable. ;-;
That Eighties Guy:
Haven't attempted in the Build-A-World editor, but I'm quite sure you can paint things as impassable.
spaceface:
It might help if there was a road to the science lab? My sim took a sim hour and a half to get to work. It was pretty funny to see his ghost colleague running with him, but I soon had him switch careers.
Claeric:
You can paint things as impassable and I did. Despite that, the sims still seem to run along the less-steep edges of steep places that should be impassable. After you paint non-routable areas you must "rebuild routing data", and some of that data screws up and goes through the painted area, even though it shouldn't.
You can always move the science facility, but I figure since you can't be late to work(commute does not drop your work performance, you only lose it if the panel says "Missing work!"), it doesn't matter. As long as your sim is on the way there, they won't get in trouble or anything. Though I don't remember why I put it there to begin with.
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