On the topic of mailboxes

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Claeric:
Hm, I suppose what I need to do is make a good sim (so they can donate), actually PAY bills insead of letting that "uh oh bills" message come up, and try to successfully send stuff out for smelting.

If those work, and I can still invite sims over and recieve mail and all that, then I guess it'll be safe to assume that the mailbox doesn't have any special functionality that is required for the lot.

Zazazu:
I believe that the mailbox cues two NPCs: the mailperson (duh) and the newspaper deliverer. I'm having trouble on one lot right now with neither showing up on-lot, and I suspect it is because the mailbox is in a space that isn't big enough for them to access. Bills do still magically appear in the box.

Claeric:
Since there was no sign that it's a major object, I tested for a few days and had no issues. Mail lady still came, paper boy still came, mail still came, gems still got cut, bills still came, cheats are still available by way of shift-clicking.

So I figure it's good!

http://fuzzylogicdishwasher.blogspot.com/2010/04/unlocked-wa-mailbox-and-regular-mailbox.html

There it is if anyone is interested.

J. M. Pescado:
The reason othermailboxen don't work is because of The One Mailbox syndrome. The game assumes one mailbox and just picks the first one it sees as the One Mailbox.

Claeric:
That's what I figured.

Luckily that also means that any mailbox will work without any recanoodling or anything, just zap one and the other works.

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