On the topic of mailboxes
Claeric:
Are they safe to DECIMATE?
Or, rather, nuke?
I unlocked the french/egyptian/chinese mailbox for purchase. It requires moveobjects to place, and will not function- unless the original mailbox is nuked. At which point a sim directed to smelt/get cut will properly use the foreign mailbox.
Is this safe? Does the mailbox have inherent functionality with the lot like in 2 and 1? <_<
Silent Dreamer:
Quote from: Claeric on 2010 April 02, 03:49:55
Are they safe to DECIMATE?
Or, rather, nuke?
I unlocked the french/egyptian/chinese mailbox for purchase. It requires moveobjects to place, and will not function- unless the original mailbox is nuked. At which point a sim directed to smelt/get cut will properly use the foreign mailbox.
Is this safe? Does the mailbox have inherent functionality with the lot like in 2 and 1? <_<
Why don't you just try it and see?
Claeric:
Because trying is what explodes games.
Also as a sidenote homes lifted from foreign worlds have these mailboxes and they function just fine, I just need to know if the mailbox has anything inherent in its coding or anything.
The_Goddess:
Start a new game just for testing and try it. What are you afraid of; that Sims you don't care about will not be able to get the mail?
Jessnova:
If games downloaded with the Foreign mailboxes work correctly, logic says that things will work out fine. However, since we're dealing with EAxis, yeah, use a new game save to test it on. Won't explode much that way if things DO happen to go wrong.
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