On the topic of mailboxes

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Claeric:
Are they safe to DECIMATE?

Or, rather, nuke?

I unlocked the french/egyptian/chinese mailbox for purchase. It requires moveobjects to place, and will not function- unless the original mailbox is nuked. At which point a sim directed to smelt/get cut will properly use the foreign mailbox.

Is this safe? Does the mailbox have inherent functionality with the lot like in 2 and 1? <_<

Silent Dreamer:
Quote from: Claeric on 2010 April 02, 03:49:55

Are they safe to DECIMATE?

Or, rather, nuke?

I unlocked the french/egyptian/chinese mailbox for purchase. It requires moveobjects to place, and will not function- unless the original mailbox is nuked. At which point a sim directed to smelt/get cut will properly use the foreign mailbox.

Is this safe? Does the mailbox have inherent functionality with the lot like in 2 and 1? <_<


Why don't you just try it and see?

Claeric:
Because trying is what explodes games.

Also as a sidenote homes lifted from foreign worlds have these mailboxes and they function just fine, I just need to know if the mailbox has anything inherent in its coding or anything.

The_Goddess:
Start a new game just for testing and try it.  What are you afraid of; that Sims you don't care about will not be able to get the mail?

Jessnova:
If games downloaded with the Foreign mailboxes work correctly, logic says that things will work out fine.  However, since we're dealing with EAxis, yeah, use a new game save to test it on.  Won't explode much that way if things DO happen to go wrong.

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