Random Crash to Desktop

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wizard_merlin:
Quote from: StormchaserOne on 2010 May 14, 06:49:19

I got this DEP issue on priority list along with inventory.  I was on EA chat with Gavin and Microsoft for 3 hours.  I even threatened to hack SIMS 3 to make it compatible to Win 7 64 Bit.  You need to hack game to make it compatible.


What compatibility issue with Windows 7 64-Bit?  You make it sound like the game is actually unplayable on this OS.  I had CTD's with TS2 and Windows XP, did that mean they were also incompatible?

I haven't had a CTD for several weeks now, so does this mean it is or isn't compatible.

If the game was truly incompatible as yo claim, it either wouldn't run at all, or would CTD on a regular basis.

myskaal:
Quote from: Rainbow_Brite on 2010 May 14, 22:11:46

Quote from: ItchyNScratchy on 2010 May 14, 11:30:08

ETA: Ok, we're back to square 1 again. After adding in aweconf to my Sims 3 WA/Mods/Packages/Hacks file, I'm back to where I started from. So, I've gone back, checked everything again with my files to make sure that everything was right where it should be, and it is. I'm not sure if I've done something wrong in putting in aweconf or what. So, here's what I did so this might be able to be fixed....

I went to the AwesomeMod Configuration, selected to generate the file, saved it to my desktop then moved it to my WA/Mods/Packages/Hacks file along with awesome package file. Rebooting the game makes it stick to about 1/3 of the way loading and doesn't go any further.


Do you have an updated version of the Resource.cfg file? I see that you made another file within the Packages folder so that's why I'm asking. If you are using a Resource.cfg file that you downloaded when the game first came out, it might not be coded to recognize multiple files within your Mods/Packages folder. If you're not sure, open up your Resource.cfg file in Notepad at paste:

Priority 500
DirectoryFiles Mods/Packages/... autoupdate
PackedFile Mods/Packages/*.package
PackedFile Mods/Packages/*/*.package
PackedFile Mods/Packages/*/*/*.package
PackedFile Mods/Packages/*/*/*/*.package
PackedFile Mods/Packages/*/*/*/*/*.package
PackedFile Mods/Packages/*.dbc
PackedFile Mods/Packages/*/*.dbc

This will also allow you to have .dbc files within your Mods/Packages folder. Anach has a tutorial on how to do that if you want to learn how to compile all of your CC. Usually when the game doesn't load all the way it is a framework fail. Obviously, you said it was working earlier so that's why I'm assuming it's your Resource.cfg file and not your framework. I could be wrong but that's the first thing that comes to mind. Make sure you have Awesome.package and Aweconfig.package in the SAME folder and you have the most recent version of AM.


Also try putting things simply in the base game mods directory instead of in the EP directory. For some people this works for others is does not. I'm one of the users that it works in the base game directories but not in the ep or sp directories.

My framework is set up like so:
C:\Program Files\Electronic Arts\The Sims 3: Resource.cfg
C:\Program Files\Electronic Arts\The Sims 3\Game\Bin: d3dx9_31.dll
C:\Program Files\Electronic Arts\The Sims 3\Mods\Files: DDFMap.txt and Resource.cfg (again)

C:\Program Files\Electronic Arts\The Sims 3 World Adventures: Resource.cfg
C:\Program Files\Electronic Arts\The Sims 3 World Adventures\Game\Bin: d3dx9_31.dll

C:\Program Files\Electronic Arts\The Sims 3 High-End Loft Stuff: Resource.cfg
C:\Program Files\Electronic Arts\The Sims 3 High-End Loft Stuff\Game\Bin: d3dx9_31.dll


I do not have a mods directory in either WA or HELS. However, some users have reported that they need to place their mods in one or the other of those directories to get them working.

ItchyNScratchy:
Ok, thanks, guys. Will give your suggestions a try. I'm about to just throw in the towel again. Sims 2 stuff is so much easier to handle; EA has royally screwed themselves over by making it so hard to mod (and then get it to work) this game.

Rainbow_Brite:
Quote from: ItchyNScratchy on 2010 May 15, 18:44:20

Ok, thanks, guys. Will give your suggestions a try. I'm about to just throw in the towel again. Sims 2 stuff is so much easier to handle; EA has royally screwed themselves over by making it so hard to mod (and then get it to work) this game.


If it was working before you added the Aweconfig file, then you had everything set up right. You just need to figure out what went wrong. I would suggest if you have any other questions about this, post in the 'Awesomemod discussion, questions & helpful tips thread'. Maybe then more people will read your questions and be able to help you. Like I said, the only other suggestion I had to help you was making sure you had an updated resource.cfg file. Hopefully you will be able to figure it out.

:EDIT: One more thing.. do you have the DDFMap.txt? I just found this is the AM discussion thread:
Quote from: Rolfy on 2010 May 03, 12:32:08

I started a clean version of the game, no CC- just AM, and the same thing happened, but I figured out what was wrong. When I downloaded AM I also downloaded the framework zip found here http://www.moreawesomethanyou.com/smf/index.php/topic,15184.0.html, I put the d3dx9_31.dll file into TS3\Game\Bin folder, the resource.cfg file AND the DDFMap.txt notepad into TS3\Mods\Packages folder. When I deleted the DDFMap.txt file and threw it into the garbage, I went back and re-loaded the game and it worked perfectly... with AM installed.


UPDATE
I am now... AWESOME! Finally!
My game is now completely updated, TS3:WA version 2.6.11. AM is in my game and there is no black or red screen. I'm quite positive that the problem was that DDFMap.txt. included in the framework zip on-site, now that I have not used it, everything seems to run smoothly.


Maybe this is your problem?

J. M. Pescado:
It's no the DDFmap, because I still use the old DDFmap version and no red squares for me. However, that's really a relic of back when hacking was more technical, and no one actually uses that method today, so for the most part, no one uses the DDFmap anymore.

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