The Pause that Annoys

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jezzer:
I haven't had the pausing problem really, but my biggest time-waster is the fucking atrocious pathing in TS3.  My upstairs Sims get up, I queue them to go to the fridge and grab leftovers for breakfast, and each and every one of them goes downstairs, buttonhooks AROUND the stairs, and stands facing the wall behind the stairs for a few seconds like a creepy Sim-homage to "The Blair Witch Project" before going to the fridge.  It's like the end-space for going down the stairs is BEHIND the stairs, for some insane reason.

The worst pathing is reserved for toddlers.  No matter how much space I have in a toddler's room, if my Sim-sprog grabs a toy from the toy chest, he/she has to carry it into another room before sitting and playing with it.  If I queue an adult to put the kid in the crib, the toddler ambulates off to a faraway room to be picked up, adding a good hour of Sim-time to the tucking-in process.

spaceface:
Toddlers tend to get carried around to be fed as well. Clearly toddlers require some minimum space for their activities. A solution is to have a toddler bedroom be only sufficient for the crib, with a larger area adjacent for play, feeding etc.

Claeric:
I have never ever seen this pause-before-shwoer issue everyone seems to have. :|

And if the routing in your house is bad, change the house. Obviously the routing cannot be excused, but if your sims go stand in a space behind the stairs, get rid of that space? And try again.

Zazazu:
Quote from: tngrspacecadet on 2010 March 27, 10:33:33

Toddlers tend to get carried around to be fed as well. Clearly toddlers require some minimum space for their activities. A solution is to have a toddler bedroom be only sufficient for the crib, with a larger area adjacent for play, feeding etc.

I design small homes, and this is definitely an issue. Like you said, I've found the best solution to be having the nursery/kid room only hold sleeping furniture and usually a toddler potty, plus a one-tile-wide walking aisle. The next room has to have dedicated space for interactions like teaching to walk or talk, plus a toy. A 3x3 space will suffice, but you want the toy on an edge and not through the middle. Play tables are luxuries that are only given to sims who have larger lots (over 14x12) or a dedicated spawn-only floor.

The stair issue is odd. Are these stairs by chance of a stacked set? Did you make them L-shaped using cheats? I haven't done stacked ones, but I have done L-shaped a few times and they can be very challenging to set up in a way that sims will actually navigate because sometimes they ignore the lower set and walk around in nether space if you don't level off an adequate number of tiles in the middle.

EDIT: Oh, and if you are dealing with a small space and insist on having a toy box, open the toy box and remove all but one or two toys. Otherwise you'll end up with a play space that becomes completely unusable.

spaceface:
I hate toy boxes, so I tend to buy them to satisfy a wish and then delete the box. Each child in a family gets one toy and one teddy in its inventory at birth. Extra toys can make realistic playroom decor when placed on dressers or end tables.

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