The Pause that Annoys
Sivany:
Quote from: Mirelly on 2010 March 27, 20:02:18
No doubt that TS3 went right back to pre TS1-alpha for a routing engine. What gets me is the way they still walk into each other; only now they both stop and stand around looking stupid, long enough for even a DNA-challenged amoeba to evolve sentience, before either of them decides to move again. Is it really that difficult to code, even a semi-intelligent, routing engine?
This is the thing I hate the most about Sims 3. What is the point of it? They do it even if there is a clearly identifiable route for them to take past each other without either having to stop. In the midst of several tiles worth of space they still choose to walk into each other and then stand around looking stupid for half a sim hour.
spaceface:
I simply hate the foot-tapping, it makes them look extra stupid.
uknortherner:
I got really pissed off with the routing issues, so I messed around with the .ini file so that these morons simply walk through each other. I had my concerns the moment I saw some of the demo videos and developer walkthroughs where you saw loads of sims standing around, moaning about route failure and tapping their feet. Hell, EA even used that bloody animation to make it look like they were tapping in tune in one of their promo videos (the candy-stealing one)!
That Eighties Guy:
Hear, hear.
When they collide, they stop, tap their fucking foot, then takes another step forward; only to collide AGAIN in a mere second. Repeating this until they clip their puddingfaces through each other.
Tangie:
THIS! A long time ago I downloaded a mod that stops the foot-tapping from MTS because I couldn't STAND it, but naturally they still pause for an abnormally long time before they both turn in the same direction - and fucking run into each other AGAIN.
Navigation
[0] Message Index
[#] Next page
[*] Previous page