The Pause that Annoys
Mirelly:
No doubt that TS3 went right back to pre TS1-alpha for a routing engine. What gets me is the way they still walk into each other; only now they both stop and stand around looking stupid, long enough for even a DNA-challenged amoeba to evolve sentience, before either of them decides to move again. Is it really that difficult to code, even a semi-intelligent, routing engine?
J. M. Pescado:
Quote from: tngrspacecadet on 2010 March 27, 17:31:54
I hate toy boxes, so I tend to buy them to satisfy a wish and then delete the box. Each child in a family gets one toy and one teddy in its inventory at birth. Extra toys can make realistic playroom decor when placed on dressers or end tables.
I don't actually give them toys, because in MY day, we didn't have toys, they hadn't been invented yet! We had to play with jagged metal and broken glass, AND WE LIKED IT!
gysca:
just to add my experience, my first sims are always "stuck" holding the door when trying walking out the bedroom when I told one of them to feed the fish that I had neatly arranged on both sides over 3 xtra long dining table and 1 small wooden dining table. maybe too much animation or too much movement in one view? I miss the big aquarium that I used a lot in the 1st sims game. shrinkable fish bowl, yeah, good idea, but I want to minimize animation to speed up the game.
Freezerburn:
This always happened to me everytime a sim changes his/her outfit for work. He/she wasted about 30 minutes? standing so stupid until changes the outfit. Ugh.
J. M. Pescado:
We've been over the outfit-change stuckness. To prevent it, pause the game while an outfit change is occurring so that the game can load without burning gametime.
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