Patch 1.11/2.6/3.2

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Claeric:
Speaking of patches, the only major issue I experience with the game that I find worth complaining about is the lights.

Lights. Do. Not. Spread. Off. Lots.

That frustrates me to absolutely no end. They will light objects off lots (rocks), lots will be lit by off-lot lights (street lamps), but lights on lots will not spread past the edge. Apparently this was possible in the base base base base game, but an early patch nerfed it.

In a futile attempt to get some attention for this issue from EA I sent a ticket thingy about it and got "pete" (real name something foreign, probably) who suggested clearing my caches and making the game generate a new save file.

*sigh*

saraswati:
Ok, that's just stupid. That type of issue is clearly due to graphics and coding and is unlikely to be anything to do with the settings on your individual pc.

uknortherner:
I don't think the lighting issue will ever get fixed. I have vague memories of outdoor lights casting light on walls several stories high (rather than just the ground floor like we have now), and none of that glowing shit either. In fact, the borked lights came in at the same time EA introduced that shiny bloom-effect crap on light sources.

It will never get fixed. I've tried looking around different packages (especially those delta packages that the patches create), .ini files and whatever else I can look at in s3pe or notepad and I can't find a thing. I'll bet it's just a hard-coded parameter that's doing this but EA continue to demonstrate that they still don't know their arse from their elbow.

Claeric:
Supposedly it'd be managed by shader files, wherever those are, but we dont know how to change those.

I wish that Gunmod guy was still around, or that some experienced modders out there would dedicate time to it, because it's just so frustrating :(

J. M. Pescado:
Quote from: Claeric on 2010 April 12, 17:43:30

That frustrates me to absolutely no end. They will light objects off lots (rocks), lots will be lit by off-lot lights (street lamps), but lights on lots will not spread past the edge. Apparently this was possible in the base base base base game, but an early patch nerfed it.
Why not go through the iterative process to find out when this happened and take pix?

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