Exit Stage Left, Please.

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Tever:
I think I know the bug you're talking about, and no, the clock does not stop.  I've seen that bug, too. This is a different one. What other mods do you have installed? When I had the problem, it was a weird conflict between two seemingly unrelated things that left me scratching my head when I finally found it.

airilina:
I've had this happen ever since I first got the base game, before I had ever even heard of AM.  From discussions I've searched for on the Intarwebs, the closest thing that people can find to this is when a sim (or several) are attempting to route to a particular location that does not have any routing available.  In other words, the creator of the 'hood left several broken links from point A to B and the sim got stuck half way.  Unless you pick the 'hood apart in CAW, this is going to continue happening at random.

Personally, I've configured AM to autosave every 30 minutes.  Like I said, this has happened a lot to me and I'm not ready to dive into CAW just yet to fix the broken links.

Tingeling:
I had a similar issue with Springville, or so I thought. My game runs much smoother after decrapifying and converting sims3packs to dbcs and getting rid of the package files. Another thing that helped was to get rid of some of my old saves, as I too tend to save frequently and thus had around 40 saves clogging up my files. However, I noticed last night that my game still freezes up. I paused the game and let it sit in the background for a few seconds while I perused the internet for answers. Ten seconds later the game was ok. Towards the end of the session the lags were more frequent. I can only assume that it has to do with my graphics card overheating or my power supply not beeing able to handle the load since it seems to be a build up over hours. I do not know if my game lag is the same as yours, but you could try one of my solutions and see if it helps.

lordrichter:
Supreme Commander can become obsessed with locations that sims cannot get to.  Islands in France, a certain bathroom in China, and a few places in China where rocks are placed that are difficult or impossible to route to. 

When this happens to me, if it is a brief repeating lag where sims freeze and unfreeze several times in "quick"(1-2 seconds) succession, I usually look for a controllable sim that is stuck in a loop because of Supreme Commander.  If I can kill that action, things get better right away.

If an uncontrolled sim gets stuck in a loop, things can get really bad, with lags of several seconds.  However, pausing the game will return responsiveness and it can be possible, but time consuming, to find the sim that is in trouble.  If the sim can be found, resetsim will fix them.  I would think that "maxmotives" would fix sims driven by low motives, but I have not found a case where that worked.  For me, resetting the world has always fixed it, but this is usually a diagnostic measure to confirm that a sim is in trouble somewhere.  I always reload a safe save game after resetting the world.

Zazazu:
My true freezes (complete nonresponsiveness) only happen every couple of real days, and then usually in the beginning minutes of play.

Quote from: lordrichter on 2010 March 08, 18:27:19

When this happens to me, if it is a brief repeating lag where sims freeze and unfreeze several times in "quick"(1-2 seconds) succession, I usually look for a controllable sim that is stuck in a loop because of Supreme Commander.  If I can kill that action, things get better right away.

If an uncontrolled sim gets stuck in a loop, things can get really bad, with lags of several seconds.  However, pausing the game will return responsiveness and it can be possible, but time consuming, to find the sim that is in trouble.  If the sim can be found, resetsim will fix them.  I would think that "maxmotives" would fix sims driven by low motives, but I have not found a case where that worked. 

Even if "maxmotives" were to work, it would just happen later. You need to remove what is triggering the route fail, or clear a good path while restricting them from straying. I had a lot of this in my first creation, Dragon Cay. I have only had one sim oddly have this type of route failures in Asherton, and I believe it was something unique to her as no other sims had routing issues where she did. Killing her off two generations ago has eliminated those types of slowdowns.

To find the problem sim, enter "radar all" and pinpoint all sims that are not in their homes or in a workplace. Find sim, change household to their household. Teleport them out of the problem area. Then deal with whatever is causing the routing issue if you can find it. Enter "radar all off" to clear your map.

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