Two familes - two players!?
D-Jay:
Hey girls and guys...
firstly please forgive me if I ask something in a wrong way, I'm completely new on this...
My girlfriend and me play two families in the same town and the same savegame. We do that for interacting.
I installed the awesome AwesomeMod.
What want to do:
If my girlfriend plays with her family, MY family should stay at the last state I was playing the family. They should not get better job position, have new friends and should keep targets and actions till I play them.
If I play with my family, my girlfriend's family should stay in the same way...
What I've done:
Set both families as "sacred", marked them in the description and did some settings in the config.
I really don't understand the options "AllowInactivePerfGain" and "InvertPerfGainRuleForSacred"!?!?? I set both to "ENABLED". Is this the right way?
What do I have to do to realize my wishes?
Please take a look at my config...
Thankful for any hint and tip!
Thanks
Claeric:
Yknow that whole magic thing they just invented recently? I forget what its called...savior? savior games? i cant keep up with this newfangled technology, sorry if thats the wrong term
you can use different savior games and they are different and different from each other for different people
Saikatsu:
Quote from: Claeric on 2010 February 26, 22:26:02
Yknow that whole magic thing they just invented recently? I forget what its called...savior? savior games? i cant keep up with this newfangled technology, sorry if thats the wrong term
you can use different savior games and they are different and different from each other for different people
Your attempt to be clever might have gone better had you realized that he wants to continue using a single save, and what he's trying to do doesn't require two saves. Instead, you just look dumb.
Having them set to sacred should be making the story progression ignore them. If it isn't, you're doing something wrong. The PerfGain options do exactly what they say, there's nothing mysterious about them.
J. M. Pescado:
This is not TS2 and the game cannot retain the micro-state of the sim. If your sims were doing something, they will therefore continue to exhibit behaviors while you are not playing them, and so when you get back, they will likely be doing something else. However, there are options to limit the number of macro-state changes they can undergo: If you set them Sacred, and set the relevant flippies, Story Progression will not affect them and they will not gain job performance. Using the TS2Aging option will keep other famblies from aging while the currently played fambly ages, like in TS2. Ultimately, however, if you want to keep things very rigidly locked, you will have to split the neighborhood into separate saves.
Zazazu:
A better option for aging, if you are only playing two households in a neighborhood filled with sims you are treating as traditional townies, might be to toggle aging on and off. Age only in one household, or age a certain number of days in each. That way your townies won't be Jeffty'd.
Quote from: Claeric on 2010 February 26, 22:26:02
Yknow that whole magic thing they just invented recently? I forget what its called...savior? savior games? i cant keep up with this newfangled technology, sorry if thats the wrong term
you can use different savior games and they are different and different from each other for different people
God, you are such a douche. OP is ESL. You are annoying.
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