AwesomeMod Bug Report Thread

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Soltis:
As of two days ago, there was an issue with AM where cross-world opportunities were being blocked.

To be more specific, the adventure stage (opportunity) "The Diary of Sin Pah" calls for a sim to "Travel to France"; when the sim arrives, they're supposed to get a few visa points or whatever and a subsequent task to talk to the nectar merchant.

With the EA story driver (or AM) the "Travel to France" stage completes as expected, but the subsequent step fails to appear. If one attempts to forcibly add it (China->EP1_Quest_France1, if I'm not mistaken) with twallan's DebugEnabler, the message "Unable to fulfil requirements for EP1_Quest_France1" appears; trying to add various other China opportunities while in France simply does nothing -- no idea if that's relevant or not.

If one uses twallan's StoryProgression instead of AM or EA, it's possible to progress in the adventure and complete it normally.

Speaking of AM story brokenness, there seems to be a *serious* lack of consideration in AM code for sim traits and relationships; I had a "Good", "Proper" sim, married with an LTR of 100, who was flirting like crazy a while back; another time her spouse was flirting (or being flirted with) several other sims as well, while she was in the room, and, until the "rumour" got around, she didn't appear to notice -- she kept flirting with him in between him flirting with everyone else until that occurred.

While I can see a sim with low LTR or shitty traits (neurotic, diva, evil, etc.) engaging in rampant autonomous infidelity even while having a high LTR value with their spouse, the behaviour I observed is simply stupid -- and I hesitate to imagine what manner of exposure to dog-humping gutter sluts would cause someone to omit basic trait and relationship weighting and/or gating for actions leading to marital infidelity.

Madame Mim:
Quote from: Cyron on 2012 December 09, 17:44:50

Does fixall or towderelicts remove UFOs from the inventory of uninstantiated aliens?
I'm asking this because I can't trigger an abduction scenario, no matter what I try. Even the debug command don't work.
I found out that none of the aliens in the world have a UFO in their inventory.
No UFO = no abduction


If this is so it would explain a great deal. I have a Sim who has almost maxed his logic via telescope use and not a sausage.

Cyron:
How to find out whether your aliens own a UFO:
(I hope it's not against the rules to mention other mods)
1. You need Twallan's MasterController and MasterController Cheats
2. Click on a wall of any empty house
3. nraas -> Master Controller -> Add Sim -> Type of Sim -> Living
4. In the upcoming list find and select all aliens (there were never more than 3 in my worlds).
5. Have a look into their inventories.

jezzer:
And this needed its own separate thread instead of going into AM Bug Reports or AM Discussion because...?

Madame Mim:
Quote from: jezzer on 2012 December 09, 23:50:45

And this needed its own separate thread instead of going into AM Bug Reports or AM Discussion because...?


It is Conspicuous Consumption Christmas and all the Snowflaeks are Speshul at this time of year.

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