AwesomeMod Bug Report Thread
mishka:
The issue is gone, thanks!
SendMeLies:
Game is playable again, festival is working, NPCs are spawning and combusting spontaneously every 5 minutes on summer as intended by EA.
Yay!
vorpal:
There are three things that I have noticed since 1.38 and that I have seen again with 1.42 (just the patch, no Seasons yet)
(1) Sims in the music careers lack a display of required instrument skill. The main tab only lists "Mood" and nothing else and the skill journal also has no instrument skill highlighted. The Sim I play has skill points in all instruments but piano is the highest. When he joined the career Piano was listed but after his first promotion the Piano skill requirement disappeared completely. I saw the same then with inactives that were higher up on the ladder.
(2) When ghosts are resurrected with Ambrosia and with AwesomeMod installed their walk styles remain that of ghosts, i.e. they still float. "resetwalkstyle" doesn't do anything and only Buzzler's mod can clear their walkstyles (but it hasn't been updated to 1.42 yet). At first I thought this a glitch in my particular save but I had started a second, vanilla game with 1.42 and there the walkstyle got properly reset with the first ghost. The second ghost that I resurrected in that same game with then AM installed again continued to float.
So, I have four resurrected ghosts that floated after eating Ambrosia in Awesome games and the fifth that didn't float anymore was the only one that ate it without AwesomeMod. Not very conclusive, I know, but it's a bit difficult to test this further in vanilla games.
(3) "dresser", "mirror" and "makeover" are just the default EA commands, aren't they? Because they suffer from the same bug like when doing it via the objects, namely that they change a Sim's age.
Capitaine Marie:
If I create a new fambly in CAS, the "disableclothingfilter" command works just fine. But when I'm playing a fambly and use that command, only custom clothing shows up in CAS.
This has been happening for some time now. So is it a bug, or is it working as intended?
kissing_toast:
Quote from: Capitaine Marie on 2012 November 14, 20:01:47
If I create a new fambly in CAS, the "disableclothingfilter" command works just fine. But when I'm playing a fambly and use that command, only custom clothing shows up in CAS.
This has been happening for some time now. So is it a bug, or is it working as intended?
That sounds like the CustomClothingFilterIsDefault option in the config file, which would be working as intended.
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