AwesomeMod Bug Report Thread

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Trinity:
Yes, the motive drop is crazy! It happened to me with a horse ... every time I would send the horse off lot to anywhere it's motives would drop very quickly. I have been playing with AM removed for about a sim week now and all the animals can leave the lot with worrying about them getting taken by the social worker or whatever it is that comes to take them.

I should say that I didn't play with AM for very long, because my stupid pets kept getting taken away because I wasn't realizing what was happening, till my horse that had all high motives got taken away when I sent him to the equestrian park. I had sent my sim over there to make him happy again but she was at work and by the time she got there it was too late.  ;D

Also I was playing one of the pre-made families the Marshall family and I noticed I could not send both adults to work at the same time, every time I would try to send the husband or wife to work and the other was already there, the one I was trying to send just kinda dropped the que. He/she would call the cab or the family vehicle but it would just drop out of the que. Not sure what was going on, I thought maybe it was because they had a fowl but when the horse grew up, they still couldn't leave the house at the same time.  ???

ElectricSimmer:
Crashed again.

RebelRed:
Just uploaded the newest version and I CTD within a minute of game play. AM is the only mod, I have PETS now, and patched to 1.26.

ElectricSimmer:
Meh, mine lasted 15 minutes this time.

J. M. Pescado:
Well, I found out the cause of the "Blank lines" in Edit Town, anyway: Having EnableLotLocking that enables you to click the locks also displays "hidden" lot types, which do not have strings. Not really AwesomeMod specific, other than that AwesomeMod turns that on when you enable testingcheats by default. Next version will include added strings. Trying to reproduce mysterious crashes now.

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