AwesomeMod Bug Report Thread

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kissing_toast:
Quote from: guayota on 2012 September 07, 12:26:37

Awesomemod: all neigbourhoods (brand new or saved) don't open, the loading screen freezes at +/- 99%. Tried several times with no other CC, after deleting caches. All packages, including Supernatural, installed. Tried the last test version, at least the last I was able to find.


Loading screen that never finishes is patch fail/mismatch.

dragonheart:
Quote from: kissing_toast on 2012 September 07, 17:14:28

Quote from: guayota on 2012 September 07, 12:26:37

Awesomemod: all neigbourhoods (brand new or saved) don't open, the loading screen freezes at +/- 99%. Tried several times with no other CC, after deleting caches. All packages, including Supernatural, installed. Tried the last test version, at least the last I was able to find.


Loading screen that never finishes is patch fail/mismatch.


I had a similar issue. With AM and my other mods (no other core,mind you), it would freeze on loading neighborhoods. With AM alone, it loaded just. With my other mods (some I find as awesome as AM, and wont live without), but no AM, it loaded just fine. I dont seem to have an other issues. I am using the same mods as before the latest patch/ep, and they played nice together before.

If this is a patch fail/mismatch issue, how does one fix that? (I know y'all aren't here to handhold noobs like me, but a point in the right direction would be appreciated.)

kissing_toast:
Making sure your game is FULLY patched and that the version of AM you have reflects that.

dragonheart:
As far as I know, I'm fully patched. Installed Supernatural, ran the launcher, installed any patches that came up... which I think was none. (Had to patch before it let me install Supernatural.) So, I'm pretty sure I'm good there. Then closed the launcher, and used basbas' AwesomeMod Updater to install the current test version, which it usually yells at me if the versions aren't the same.

Solidude:
Quote from: vitaee on 2012 September 07, 02:32:11

STEEL BLADDER NOT WORKING

I have a sim with the Steel Bladder lifetime reward.  I know AM reduces the effectiveness of this reward, but with the latest AM patch, it's having no effect at all.  Specifically, when floating the mouse over the need meter, a sim without Stell Bladder has their bladder need decaying at about -13 per hour.  With Steel Bladder, my other sim is also decaying at -13 per hour.  Reloaded a save without AM active, my sim with Steel Bladder has their bladder need perma locked at full, and my other sim's bladder is decaying at what seems normal (can't get exact number of course).  

Can't say for sure, but I think that before, when I had Steel Bladder without AM, there would be no decay.  But now, I get the little red arrow, indicating some decay, but the green bar is constantly filling.  I THINK I see the green bar twitching between nearly full and completely full.  Just speculation on my part, but it seems as if EA went from Steel Bladder setting bladder decay to 0, and now has Steel Bladder not affect the decay rate, but manually resetting the bladder to full every few seconds.  But then again, this last paragraph could just be me hallucinating.

But regardless, with all patches and latest AM, Steel Bladder is having no effect at all.


I have noticed this same issue with Steel Bladder as well. I have motiveperkrebalance set to false for now.

Also, it appears that the "Walk here as..." interaction provided by the Dreamer's Costume Chest (dress/walk as astronaut, prince/ss, tyrannosaurus) from Generations is overridden by the "default" AM go-here style sprint. The separate menu option is still available when the child is in their respective costumes, but the walking animations are never processed. I have made long and short distance attempts as well has pausing immediately after the order is queued and selecting the "Walk" option instead of the default, but the child sim only sprints to their destination.

edit: Running all expansions, patched to 1.38, AM timestamp 9-5:0115

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