AwesomeMod Bug Report Thread
J. M. Pescado:
HOW you install shouldn't make any difference whatsoever, once it works.
Quote from: vorpal on 2012 June 18, 07:27:24
I reset every Sim as soon as I get a notification that they are about to skill and the crashes stop.
Will investigate issue. Is there any specific skilling you notice that triggers this? Do your own sims experience any skilling-related issues?
vorpal:
Quote from: J. M. Pescado on 2012 June 18, 09:20:01
Will investigate issue. Is there any specific skilling you notice that triggers this?
Hard to say. The last two Sims had to skill gardening or logic, respectively. My main impression, however, is that athletics is more likely than others. One guess was that it depends less on the skill itself than on the method of skilling. Attending classes in rabbitholes seems to be fine, sending Sims to the library, too. Maybe it happens when there's an object involved? Although my main impression is that it happens during the buff-up routine. I had a whole town on radar and before the crashes I had usually 2-3 Sims on a skilling mission that were still occupied with either sleeping, or cooking/eating using the bathroom or trait related activities like freak-out, gussy up or admire self.
This is a quote from a previous post I made:
Quote
One of my Sims happened to be on the lot of a Sim that received the OneShot Command and they were chatting. My Sim discovered a shared trait and received the "talk about shared traits" action, which cannot be cancelled, but the OneShot Sim was sent to bed. Gameplay became choppy while the other Sim went to sleep and when my Sim finally dropped the "talk about shared traits" command and I could order him to do something else, the game crashed.
And ErrorTrap is no help there. When the game crashes it's too late for ErrorTrap to catch anything. All I get are the crash logs and they invariably are interpreted by CrashLogAnalyzer as Save corruption. And apart from this all the games I have played since then are remarkably error log free.
Quote
Do your own sims experience any skilling-related issues?
No, they have maxed out various skills with no trouble, including athletics.
Edit: I remember something that may be related. In my last attempt to narrow it down to something I had one Sim that was sent to the gym by SP in order to skill athletics. I left the game running for one Sim week in Map View and he remained there for the whole week with "work out until fatigued". During that time several other Sims had gone to the gym autonomously and worked out until fatigued and properly left after a few hours. The SP sent Sim remained there indefinitely despite having a job (in Sports) and having by then maxed out this skill. The other Sims had continued with their lives normally. This game did not crash, but I found this quite curious.
wizard_merlin:
Quote from: ichosethisname on 2012 June 18, 01:42:33
Debugging doesn't affect anything. But I'm quite certain this is an AM bug, as I've pulled all other CC and only with it does this occur. I'm on the latest patch, however I do not have WA or SHT. Nor any SPs.
Have you tried a new game in a fresh hood? You are certain it is an AM bug, but it isn't. I have all EP/SPs, fully patched, along with AM and a few other assorted mods, and the mailboxes in my game, as in most peoples is working just fine. Which would suggest it may well be something specific to you and your game.
Vorpal: Where are you launching the game from? The TS3W.exe in the base game folder or the latest EP/SP .exe? I recently switched from the TS3W.exe to TS3SP06.exe and saw a huge difference in the game performance, the lags stopped, and the crashing appears to have also stopped, with 6 and 5 hours continuous play the last two days without any hiccups. Might be nothing other than pure coincidence, but anything is worth a shot.
vorpal:
Quote from: wizard_merlin on 2012 June 18, 21:42:16
Vorpal: Where are you launching the game from? The TS3W.exe in the base game folder or the latest EP/SP .exe? I recently switched from the TS3W.exe to TS3SP06.exe and saw a huge difference in the game performance, the lags stopped, and the crashing appears to have also stopped, with 6 and 5 hours continuous play the last two days without any hiccups. Might be nothing other than pure coincidence, but anything is worth a shot.
TS3W in the base game folder, yes. I tried your suggestion quickly but only noticed that TS3EP06 seems to just refer back to TS3W anyway. At least in Task Manager it says that TS3W is being run. There is another TS3EP06 exe, however, in the base game folder under Game/Bin/Packs, together with the exes for all the other EPs/SPs and the EP6 BETA. I couldn't launch from there, as it asked for online-authentication and then quit. Performance-wise I can't say anything as lag hasn't really been an issue and no crashes at all other than when I turn SP on. The only lag that I've noticed so far since re-installing on the new computer is when the insect spawners change from butterflies to fireflies at, I think, 11 p.m. and the Collection Helper is still set on insects. Ah yes, and when some horse is stuck somewhere.
Torjio:
I did have crashing issues as well. These were probably awesomemod-related, since I had never experienced a crash before. I am playing the base game, no downloadable or custom content.
However the game was still more enjoyable even with the crashes so I kept on playing; the interesting thing is that they are gone now. Could that be of some use to you ? Is it possible that some initial elements are incompatible to what awesome affects but these elements are removed as time goes by ?
FYI, I installed the mod in the program directory and completely removed all content from the user profile documents before restarting the game. I then edited sunset valley to add cribs. Using an old cribbed sunset valley I found on the forum caused unbearable crashes at a certain point.
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