AwesomeMod Bug Report Thread

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vorpal:
I still get crashes within a few days as soon as Story Progression is turned on, this time on a different, and much better, computer, with a freshly installed game and no Store content, with only AM, ErrorTrap and Overwatch as mods. It's hard to say what is causing it but I had "radar all" on and there was one Sim on a skilling mission. AM had sent her to a sarcophagus in a museum to sleep and she had remained in there for several hours despite a maxed energy motive. This is similar to what I had observed in my previous games where Sims on a skilling mission fail to end an interaction as soon as the respective need is maxed or the buff is achieved, thus perhaps causing the crash (?). In my previous games I also had Sims on a mission sleeping for days. In those cases, however, their energy motive didn't change at all, therefore keeping them eternally asleep - until I crashed.
I got no error reports only the EA crash log, which, I guess, is useless.

dilitru:
Quote from: J. M. Pescado on 2012 May 19, 16:19:46

Quote from: dilitru on 2012 May 19, 11:11:45

"Use Bathroom" command causes the Sim to pick a shower/ bath combo that doesn't exist on their home lot, causing them to run away from the home lot for a few seconds, then drop the command after, then once again the game selects the shower /bath combo, then drop the command again. Toilets work fine.
Never seen this before, and I've stress-tested it on some pretty degenerate-case neighborhoods, like Egypt. Is there anything unusual about your neighborhood, your lot, or the chosen target object?


I've recently switched from an EAxian (Barnacle Bay) neighborhood to a custom neighborhood. No bugs in Barnacle Bay, but it seems that sims like to pick community lot showers than home lot showers in the custom neighborhood. It's a small annoyance, really, so I'm not too bothered.

ronnietwoeleven:
I just downloaded the newest version of awesome mod and have discovered since doing so that the launcher will no longer install anything. I tried removing possible conflicts, however the problem continued to exist. So, out of pure curiosity, I removed awesome mod and tried installing again and it worked. I haven't taken the time to do an extensive search, so I don't know if this has been reported already. I just thought I take some of my own precious time to help others, assuming there is a need for it! Hopefully this information will help you identify a possible bug and correct it!

Naiad:
Does AM have a special addtrait function for pets? Because I just tried to add the genius trait to a kitten and it added the sim version of the trait instead of the pet version. It dropped the clueless trait just fine though. What I opened the "modify traits for active sim" popup, the sim-genuis trait didn't show up and neither did the pet-genius trait.
Did I miss something?

Madame Mim:
There's a clue in what you've written right there.

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