AwesomeMod Bug Report Thread
J. M. Pescado:
That's a very unusual error, since it's not supposed to ever happen, and is buried in the bowels of an EAxian function. I cannot think of any feasible reason this should happen, since it represents a violation of a basic structural rule of the game. This means something is wrong with your neighborhood.
PA:
Shower in a Can no longer grants the Soaked moodlet. Neither does intentionally soaking a Sim in a dive well for that matter.
Thetys:
Hello,
I have got a problem with partly freezing user interfaces. It only happens when awesomemod is installed and it seems to related to households with at least one baby in it.
I am only using the base game.
The exact symptomes are:
- The small pictures an the left side all get the light inner frame which signalles the Sim currently selcted, when you click through your Sims. It disappeares after a while so only the selected Sim has the light frame but if you select another Sim it happens again.
- The big Sim-picture in the UI and the wishes panel does not chance on selecting another sim.
- I can still click through the UI tabs but on selecting another Sim the relationships, inventory, oppotunities, lifetime points and needs panel do not change while the Simology and skills still change.
- The moodlets are not changing on selecting another Sim but they count down.
- Otherwise I can go into build/buy mode and into map view and the problem still exitsts even when I change the household though I can use the sim played normally. Though when I change the household the little icons on the left side still show the old household and do not adapt.
The problem might be related to the following NRaas ErrorTrap message when I reset the whole town with NRaas MasterController:
Quote
System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x0013d throw in Awesome.Awesome.Motivator:Update (Sims3.Gameplay.Autonomy.Autonomy) ([1D5E7620] )
#1: 0x00003 ret.void in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:Update () ()
#2: 0x00000 superop in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:RunAutonomy (bool) (1D5E7620 [1] )
#3: 0x00004 pop in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:TryFindBestAction () ()
#4: 0x0002a leave.s in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.AutonomyManager:Simulate () ()
#5: 0x00027 leave.s in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()
P.S.: Please excuse possible grammar and spelling errors, the mixture of Britisch and American spelling, phrrasing, etc. as English is not my mother tongue. Feel free to correct me.
EDIT: Correction, it does not only happen in households with babies. Now it happend in a household with 2 YA and one toddler.
J. M. Pescado:
Quote from: PA on 2012 April 14, 19:21:05
Shower in a Can no longer grants the Soaked moodlet. Neither does intentionally soaking a Sim in a dive well for that matter.
That's mighty peculiar, since nothing was changed there in ages. Is your sim dressed in swimwear parts or something? The swimwear category doesn't give this moodlet.
Quote from: Thetys on 2012 April 21, 11:59:33
The problem might be related to the following NRaas ErrorTrap message when I reset the whole town with NRaas MasterController:
The error trap message doesn't mean anything since resetting the town is supposed to cause a reset exception, although why it traps is unclear.
Quote from: Thetys on 2012 April 21, 11:59:33
I have got a problem with partly freezing user interfaces. It only happens when awesomemod is installed and it seems to related to households with at least one baby in it.
I am only using the base game.
Your UI error, however, is just kind of mysterious. Does it happen in just your specific neighborhood, or in any neighborhood? No one else has reported this, I can't reproduce it, and something this serious would have been a dealbreaker. Are you SURE that this is the only thing installed?
Quote from: Thetys on 2012 April 21, 11:59:33
EDIT: Correction, it does not only happen in households with babies. Now it happend in a household with 2 YA and one toddler.
That's very odd. Does this affect clean stock-game neighborhoods as well, or just your oddball neighborhood? If this happens in a "clean" base neighborhood, send save.
Madame Mim:
Quote from: J. M. Pescado on 2012 April 21, 18:10:07
Quote from: Thetys on 2012 April 21, 11:59:33
The problem might be related to the following NRaas ErrorTrap message when I reset the whole town with NRaas MasterController:
The error trap message doesn't mean anything since resetting the town is supposed to cause a reset exception, although why it traps is unclear
As I understand it errortrap traps everything so that it can be used in any incompatabilty testing that may be needed to run when you upgrade your game. Unimportant errors get their notifications turned off as and when they are deemed officially unimportant (again). Maybe Thetys is using an old/testing version of errortrap?
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