AwesomeMod Bug Report Thread
kissing_toast:
Using AM with Pets fully patched, I too am getting the "Sims 3 has stopped working" error after a few minutes of play time.
jenpez:
The vehicle tags mess with the eye scream truck or vice-versa. It crashes when trying to buy some.
DMDye:
Quote from: wyvern on 2011 October 21, 02:06:49
Running game version 1.24 with all patches, expansions and stuff packs except Pets. Updated awesome mod this AM with 1.24 Final (and cleared the script cache of course.) Date on awesome.package is 10/18/2011 10:14 AM.
I'm using the original one (with an expiry date); haven't patched before Pets, and I have no problems. ???
Versus:
From ErrorTrap:
Code:
System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x00035 callvirt in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.CASLogic:GetRandomBlendAmounts () ()
#1: 0x0001b callvirt in Awesome.Helpers.Awesome.Helpers.Genetics:ReplacePuddingface (Sims3.SimIFace.CAS.SimBuilder) ([3DF4D8C0] )
#2: 0x00157 call in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.Genetics:MakeSim (Sims3.SimIFace.CAS.SimBuilder,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.ResourceKey,single,Sims3.SimIFace.Color[],Sims3.SimIFace.WorldName,uint) ([00000000] [16] [8192] [vt:3E2818F4] [0.644857] [1D9297E0] [206620013] [-1] )
#3: 0x0003f call in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.Genetics:MakeSim (Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.WorldName,uint) ([16] [8192] [206620013] [-1] )
#4: 0x00098 call in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:CreateSimDescriptionInternal (Sims3.Gameplay.Services.Service,string,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.WorldName,bool&) ([00000000] [00000000] [16] [8192] [206620013] [465047252] )
#5: 0x0001c call in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:CreateSimDescription (Sims3.Gameplay.Services.Service,string,string,string,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.WorldName,bool&) ([00000000] [00000000] [1D6D2100] [1D67F440] [16] [8192] [206620013] [465047252] )
#6: 0x00085 call in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.NpcDriversManager:CreateNpcDriver (Sims3.Gameplay.Objects.Vehicles.NpcDriversManager/NpcDrivers) (1D9E3D80 [-1781525439] )
#7: 0x00009 callvirt in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.Taxi:CreateDriver () ()
#8: 0x00009 callvirt in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.CarNpcManager:CreateNpcCarWithDriver (Sims3.Gameplay.Objects.Vehicles.CarNpcManager/NpcCars) (1DD78768 [1014009929] )
#9: 0x0001b callvirt in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.Vehicle:CreateTaxi () ()
#10: 0x000a4 call in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:GetVehicle (Sims3.Gameplay.Core.Lot) (2D6D7990 [2D739920] )
#11: 0x00059 callvirt in Sims3.Gameplay.Routing.Sims3.Gameplay.Routing.GetInVehicleRouteAction:PerformAction () ()
#12: 0x00109 callvirt in Sims3.Gameplay.ObjectComponents.Sims3.Gameplay.ObjectComponents.RoutingComponent:DoRoute (Sims3.SimIFace.Route) (1BFB9480 [47373B40] )
#13: 0x000b9 stloc.u1 in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimRoutingComponent:DoSingleRoute (Sims3.SimIFace.Route,bool) (1BFB9480 [47373B40] [1] )
#14: 0x000eb stloc.u1 in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimRoutingComponent:DoRoute (Sims3.SimIFace.Route) (1BFB9480 [47373B40] )
#15: 0x00017 ret in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimRoutingComponent:DoRouteWithFollowers (Sims3.SimIFace.Route,System.Collections.Generic.List`1) (1BFB9480 [47373B40] [4575657221408423936/0x3f80000000000000] )
#16: 0x0000f ret in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoRouteWithFollowers (Sims3.SimIFace.Route,System.Collections.Generic.List`1) (2D6D7990 [47373B40] [4611686018427387904/0x4000000000000000] )
#17: 0x00122 ret in Sims3.Gameplay.Abstracts.Sims3.Gameplay.Abstracts.RabbitHole:RouteOutside (Sims3.Gameplay.Actors.Sim,System.Collections.Generic.List`1,Sims3.SimIFace.Slot,bool,bool,bool) (1D4D3AF8 [2D6D7990] [3339646619522957312/0x2e58cee800000000] [1212927037] [0] [1] [0] )
#18: 0x002e7 stloc.u1 in Sims3.Gameplay.Abstracts.Sims3.Gameplay.Abstracts.RabbitHole:RouteNearEntranceAndEnterRabbitHole (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Abstracts.RabbitHole/IRabbitHoleFollowers,Sims3.Gameplay.Abstracts.RabbitHole/BeforeEnteringRabbitHoleDelegate,bool,Sims3.SimIFace.Route/RouteMetaType,bool) (1D4D3AF8 [2D6D7990] [2E8161C0] [2C56D280] [1] [2] [1] )
#19: 0x0007e stloc.u1 in NRaas.CommonSpace.Helpers.NRaas.CommonSpace.Helpers.GoToSchoolInRabbitHoleHelper:RouteNearEntranceAndIntoBuilding (Sims3.Gameplay.Careers.GoToSchoolInRabbitHole,bool,Sims3.SimIFace.Route/RouteMetaType,NRaas.CommonSpace.Helpers.GoToSchoolInRabbitHoleHelper/OnChangeOutfit) ([2E8161C0] [1] [2] [2C56D2A8] )
#20: 0x00010 ret in NRaas.CareerSpace.Interactions.NRaas.CareerSpace.Interactions.GoToSchoolInRabbitHoleEx:RouteNearEntranceAndIntoBuilding (bool,Sims3.SimIFace.Route/RouteMetaType) (2E8161C0 [1] [2] )
#21: 0x000a9 brfalse.i4.s in Sims3.Gameplay.Abstracts.RabbitHole+RabbitHoleInteraction`2:Run () ()
#22: 0x000b4 stloc.u1 in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () ()
#23: 0x00337 stloc.u1 in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () ()
#24: 0x0010c stfld.u1 in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () ()
#25: 0x00015 br.s in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () ()
#26: 0x00022 ldc.i4.0 in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()
gamegame:
Radar all on command doesn't tag pets.
Game crashes after a few minutes of play with only AM installed. Does not occur when AM is removed.
Game crashes on any EA neighborhood i tested including the pets hood.
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