AwesomeMod Bug Report Thread
Rubyelf:
Quote from: jeromycraig on 2012 February 19, 15:15:39
Quote from: Jeebus on 2012 February 15, 02:32:26
IIRC, you don't need to patch intermediate EPs anymore.
If you're doing a fresh install, I think you still have to patch them up to the point they stopped making the individual EP patchs.
Yes this is true. I just reformatted my PC and had to run a reinstall. I ran the latest patch thinking that would be it, no I was wrong, awesomemod almost blew up my game haha (no world edit tools, ctd AND core mismatch), so I read what Madame Mim said and got the patcher from MTS, and it downloaded and installed all the patches (it was so fast o_o), and my game is now working better than it did before.
notouching:
Is AM still supposed to fix the reset bug when using the Spell Book from the store? I experienced this problem today and I am running AM. I fixed it myself by combining simon's fix with kissingtoast's MagicItems fix. Here's the script error log, if it's any use at all.
sleep:
Hoping to get this right from the start....let me know if more info is needed.
Awesomemod appears to be causing a game crash.
I only recently got Pets, and updated all mods and objects carefully. The crashing definitely dates from that change; the game ran fine pre-Pets.
I'm using the most recent published version of AM (dated 30th Jan), and am patched to 1.29 with the intermediate patches as well. I have all EPs up to Pets, no stuff packs. Currently installed are Riverview and two CC-free custom worlds (Neverglade and Niua Samoa), both of which have worked fine until now. The only CC is store stuff attached to Riverview, and of course Awesomemod.
The crash is occurring at random intervals in live mode, on any speed. The screen goes black for a moment, then comes back (but frozen) for another few moments, then crashes to desktop. The errors are usually 0x00000030, which the Crashlog Analyser interprets as a corrupted save. I have had some reports of faulty CC as well, with various error codes. I can't spot any correlation between crashes and any game activity - I installed Twallan's Errortrap but it didn't catch anything at the right times.
Sometimes the game runs for one or two sim-days before a crash, sometimes less. Using a previously crashed save will crash much faster, but restored backups still do it after a couple of days. My current game is in Neverglade, a large world, and involves an eight-sim household and their stuff, but I believe my system should be coping with that.
Crash log info that could be useful:
EA_PLATFORM: Windows on X86
OS name: Windows XP
OS version number: 5.1.2600
OS service pack: Service Pack 3
Debugger present: no
CPU count: 2
Processor type: x86
Processor level: 6
Processor revision: 5898
Memory load: 67%
Total physical memory: 3068 Mb
Available physical memory: 1009 Mb
Total page file memory: 7000 Mb
Available page file memory: 5117 Mb
Total virtual memory: 2047 Mb
Free virtual memory: 534 Mb
[Application info]
Language: C++
Compiler: Microsoft Visual C++ compiler, version 1400
App path: C:\Program Files\Electronic Arts\The Sims 3\Game\Bin\TS3W.exe
App version: 0.1.0.1266
[Exception info]
date: 2012-02-25
time: 11.41.04
type: ACCESS_VIOLATION reading address 0x00000030
address: 0x00d22aef "C:\Program Files\Electronic Arts\The Sims 3\Game\Bin\TS3W.exe":0x0001:0x00921aef
Hope this can be addressed - it's painful to play without Awesome. Let me know if any different information would be useful.
PA:
What version of XP do you have? If it's not Home, look into the /3G switch.
sleep:
XP Home, Version 5.1
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