AwesomeMod Bug Report Thread
Jeebus:
Steam isn't supported because it's EVIL.
shinji:
Yea. I caught that thread just now finally. >.> Apparently it comes down to some potential patch version differences and a different file structure that is on the Steam version where they merge it all together rather than have it spread out.. The Origin/Retail versions put each expansion/stuff pack in their own little install folder.
BebopCola:
Quote from: ShadowLiberal on 2012 January 01, 00:59:08
I've noticed a bug that popped up recently with the steel bladder perk changes in the Awesome mod, I only noticed it after installing Pets a while ago.
Sims with a steel bladder only partially fulfill their bladder need when you tell them to go. It'll fill the bar up around 1/4 of the way, then they'll stop. You have to tell a Sim with a steel bladder to use the toilet 3 or 4 times for them to max out the bladder need. Sims without a steel bladder however always max out their bladder motive the first time they use a toilet.
Also this is probably related, but I noticed a sim without a steel bladder fills their bladder need 2300+ an hour when using the toilet (according to the numbers you see when hovering over the motive bar), but a sim with a Steel Bladder only fills their bladder need 560+ a hour. Perhaps this is part of the problem, if a sim only uses the toilet long enough to fulfill the bladder need for a sim without a steel bladder, even though sims with steel bladders take longer to fill their bladder motive bar.
I've been running in to this as well.
Running a newly downloaded Awesomemod(downloaded today) and have tested with an unplayed Sim(a different household).
Obviously, having the motiveperkrebalance option turned off doesn't let you test the bladder discharge rate of steel bladder Sims since their bladder motive never decays, but with it on I can confirm ShadowLiberal's experience regarding the Sim's changed discharge rate versus when they don't. As would be expected, Sims without the perk appear unaffected either way.
Why do they keep pinching it off?! I only do it when I don't have any other choice!
Alicelove:
Quote from: tjstreak on 2011 December 12, 16:58:03
I had a strange problem. I don't know if it was caused by Awesome mod or a combination of Awesome mod and something else. That something else most likely would be one of Twallan's mods, since I have them all installed.
My family consists of a second generation sim and her Invisible Friend who was turned into a visible friend using a potion. They have two cats. They also have twin daughters. The daughters aged up from toddlers to children. However, the next day, the kids were not going off to school. I clicked on the button to send them to school and got a message there were no schools in town. I was using a pretty straight Apaloosa Springs. The only changes to the town were my McDonald's restaurant (a rabbithole), and a house I built for another family.
When I removed Awesomemod, the problem went away, and the kids went to school. Since it solved the problem, I did not experiment further.
I'm having something similar with normal children in a custom hood, and I'm starting to wonder if it's that rabbit hole itself that AM (or whatever is causing it) has a problem with. It doesn't appear to be registering as a real school. I'm running a two-school system, and I replaced my fully functional 12-only rabbit hole with the Crestview building (Apaloosa's school/stadium). I attempted an enrollall 12 and received the message, "Cannot resolve with 0 schools on lot." (And yes, I attempted this on the school's lot. I'm stupid, but I'm not that stupid.) I can't manually enroll my teens into that school either, their only options are "pull prank" and "painting class" so I can't even enroll them individually.
Removing the offending building and replacing it with a stand-alone school rabbit hole fixes the issue. Except for the part where I want to use the combo rabbit hole. I have No Automatic School enabled by default, but turning it off doesn't seem to make a difference. I also use several Twallan mods, like the above. Twallen's school mod only gives me the option to enroll in the non-offending school.
This issue is reproduce-able in other hoods. Thoughts? Anybody else getting this result?
J. M. Pescado:
Combo rabbit hole issue noted. Will examine.
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