AwesomeMod Bug Report Thread
J. M. Pescado:
I am not sure why this happens. Did this happen under 1.26? Is it something that specifically afflicts certain neighborhoods? I traced a previous such crash issue from someone else's save to a place that made absolutely no sense to crash, since it had never done that before. I have yet to encounter this particular problem in any of my own games, however. Where are you getting these saves which appear to be damaged?
Update: Rapturing your neighborhood fixes all crashes on all systems, it seems. Probably tons of gunk data accumulating somewhere that the game doesn't like. So, simple enough. Bless everyone you want to keep, rapture the rest. Problem solved.
Orionos:
Quote from: J. M. Pescado on 2011 December 20, 05:49:36
I am not sure why this happens. Did this happen under 1.26? Is it something that specifically afflicts certain neighborhoods? I traced a previous such crash issue from someone else's save to a place that made absolutely no sense to crash, since it had never done that before. I have yet to encounter this particular problem in any of my own games, however. Where are you getting these saves which appear to be damaged?
Update: Rapturing your neighborhood fixes all crashes on all systems, it seems. Probably tons of gunk data accumulating somewhere that the game doesn't like. So, simple enough. Bless everyone you want to keep, rapture the rest. Problem solved.
Yup, 1.26 did the same. I started out with 1.26 a few days ago. And they're not really saves. I can start a game, never save it at all, and the Analyzer will call the crash-dump a Corrupt Save. When I asked the author, he concluded it was custom content. You can read it in the Analyzer's comments thread should you feel so inclined.
Same crash location every time:
1.26 - Crash Address: 0x00d0edef "C:\Games\Sims\The Sims 3\Game\Bin\TS3W.exe":0x0001:0x0090ddef
1.29 - Crash Address: 0x00d22aef "C:\Games\Sims\The Sims 3\Game\Bin\TS3W.exe":0x0001:0x00921aef
Rapturing is dropping a neutron bomb on the neighborhood right? Complete genocide of all living things, while leaving the structures intact? Will the game repopulate with random weird looking sims afterwards?
J. M. Pescado:
Rapturing eliminates all inhabitants except the ones you flag as Chosen, meaning, "Your Sims". Repopulation is not intrinsic to AwesomeMod itself, but if the game generates coworker NPCs and other inhabitants, the neighborhood will repopulate on its own, or you can "spawnmoreoverlords" to immediately fill out the neighborhood again. Basically, use the CRTL-Click command to tag any household you recognize well enough to keep, and then nuke the rest and see if the problem goes away. "Same Location Every Time" crash sounds like the kind of thing that could happen if some sim was deeply corrupted, which is why I never, ever, see this in my own games.
Orionos:
Alright, I'll delete my savegames, start a new game in Sunset Valley, create a new sim in CAS, make only that sim sacred, then send everyone else to the bottom of the ocean.
J. M. Pescado:
Well, if you're going to do that, see how long it takes you to bugger up a fresh Sunset with nothing special done to it like that. A fresh Sunset should be clean...until you start messing with it.
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