AwesomeMod Bug Report Thread

<< < (67/334) > >>

Kasmira:
Quote from: J. M. Pescado on 2011 December 04, 11:08:58

The final decision to use a car or not as part of routing is still determined by some EAxian code. Does this failure to use a car and instead run across the entire neighborhood occur when the sims doing so are the active household, or only when they are not? Does everyone have their own car? If sims are sharing a car, it is possible that one sim hogs the car and forgets to return it, thus resulting in sims being deprived of the car.

I choose not to use driveways in my homes because the sims will park their cars and leave them there when they go to work or whatever, so the ones who have cars have them in their inventory.  The sims I was referring to are all in the active family, though I have seen inactive sims make the '8 hour trek' you spoke of in your other post.  I do not blame SC or anything Awesome and was quite sure it was either something I did wrong or something EAxis thought a feature.  I was just wondering, mostly, if it was an isolated issue, a problem specific to Appaloosa Plains, or something that might have 'broke' when the RHoG was having problems.  I do not mind watching my Vampires take off running, it still makes me happy, even if I have to babysit my pregos a little more.

tjstreak:
I had a strange problem.  I don't know if it was caused by Awesome mod or a combination of Awesome mod and something else.  That something else most likely would be one of Twallan's mods, since I have them all installed.

My family consists of a second generation sim and her Invisible Friend who was turned into a visible friend using a potion.  They have two cats.  They also have twin daughters.  The daughters aged up from toddlers to children.  However, the next day, the kids were not going off to school.  I clicked on the button to send them to school and got a message there were no schools in town.  I was using a pretty straight Apaloosa Springs.  The only changes to the town were my McDonald's restaurant (a rabbithole), and a house I built for another family.

When I removed Awesomemod, the problem went away, and the kids went to school.  Since it solved the problem, I did not experiment further.

J. M. Pescado:
If No Automatic Enrollment is enabled, then kids will not be automatically entered into a school and you must do so manually. However, this is not turned on by default. Did you turn this option on? If you turned the option on, then it's doing what it was supposed to. You must manually enroll your kids in a school by clicking on a school.

If you didn't turn this option on (check it in showconfig), then something has malfunctioned or your neighborhood has devolved into some kind of odd corner case, as leaving this option off results in EAxis default behavior (kids automatically get drafted into a school), except that the game will strongly favor choosing "like" schools rather than simply "closest rabbithole". This feature allows you to create gender-specific schools, as well as separate 6 and 12schools.

floopyboo:
Is the inability to cancel school from a sim's queue a feature because it's only come up for me since I installed the new awesome?

I'd really like to be able to fulfill a sim's want to skip school without having to reset them in order to do it.

sewinglady:
Quote from: floopyboo on 2011 December 13, 11:31:28

Is the inability to cancel school from a sim's queue a feature because it's only come up for me since I installed the new awesome?

I'd really like to be able to fulfill a sim's want to skip school without having to reset them in order to do it.


I first noticed this upon installation of the Pets EP, so assumed since it was stupid, it was caused by EA coding.  Have also had repeated instances where I have sent teens to school early (at 7 a.m.) via their own vehicle only to have them run (as in on foot) all the way back home and get on the bus.  Also am unable to send children of any age to school via teleporter. The only method of getting to school, seems to be via the bus and it seems to be 'set in concrete'.

Edited to fix typo.

Navigation

[0] Message Index

[#] Next page

[*] Previous page