AwesomeMod Bug Report Thread
J. M. Pescado:
There's no reason why that trait is special, so it probably has some kind of weird name that doesn't match its displayed name. Try pulling up a "traitinfo" dump on it and see what it says, and try the labels there.
karthikthepro:
Quote from: ShortyBoo on 2011 December 09, 00:23:32
I'm working on making over a world I downloaded so I'm changing some sims' traits. I've been using addtrait and droptrait to change them, but I've noticed one trait that this doesn't work on, which is Star Quality. It acts like there's no trait by that name so I can't remove it from sims that have it or add it to anyone.
The trait in question is Xfactor. I had the same problem when trying to add or remove the said trait.
From the traits.xml in gameplaydata.package,
Code:
<TraitList>
<Name>Xfactor</Name>
<Description>XFactorDescription</Description>
<Hex>XFactor</Hex>
<CodeVersion>EP3</CodeVersion>
<AgeSpeciesVisible>C,T,Y,A,E</AgeSpeciesVisible>
<Category>Lifestyle</Category>
<CommodityName>TraitXFactor</CommodityName>
<Predicate>HasXFactor</Predicate>
<ThumbFilename>trait_xfactor</ThumbFilename>
<ThumbPieMenu>trait_xfactor_s</ThumbPieMenu>
<ThumbDislikePieMenu>trait_xfactor_s_crossed_out</ThumbDislikePieMenu>
<TraitToolTipText0>XFactorTraitTipText0</TraitToolTipText0>
<TraitToolTipText1>XFactorTraitTipText1</TraitToolTipText1>
<TraitToolTipText2>XFactorTraitTipText2</TraitToolTipText2>
</TraitList>
mistyk:
This is the first time I have ever gotten an error, I used the "fixall" command and got this:
<FSE>
<Error>System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x0005d callvirt in Awesome.Awesome.BatBox:FixWants (bool) ([1] )
#1: 0x00026 call in Awesome.Console.Awesome.Console.Debug:OnFixAll (object[]) ([21FEA860] )
#2: 0x00000 in Sims3.SimIFace.Sims3.SimIFace.CommandHandler:Invoke (object[]) (22EC0A50 [21FEA860] )
</Error>
</FSE>
Ephraim:
Quote from: mistyk on 2011 December 09, 15:24:25
This is the first time I have ever gotten an error, I used the "fixall" command and got this:
<FSE>
<Error>System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x0005d callvirt in Awesome.Awesome.BatBox:FixWants (bool) ([1] )
#1: 0x00026 call in Awesome.Console.Awesome.Console.Debug:OnFixAll (object[]) ([21FEA860] )
#2: 0x00000 in Sims3.SimIFace.Sims3.SimIFace.CommandHandler:Invoke (object[]) (22EC0A50 [21FEA860] )
</Error>
</FSE>
I received a similar error, though with different values.
System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x0005d callvirt in Awesome.Awesome.BatBox:FixWants (bool) ([1] )
#1: 0x00026 call in Awesome.Console.Awesome.Console.Debug:OnFixAll (object[]) ([0510FD20] )
#2: 0x00000 in Sims3.SimIFace.Sims3.SimIFace.CommandHandler:Invoke (object[]) (2F662BE0 [0510FD20] )
It doesn't come up in a brand new save whether or not I have all my custom crap installed. Presumably I broke something within an hour of playing a new game, but I'm not sure what I did that would cause it.
J. M. Pescado:
Should be fixed now.
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