AwesomeMod Bug Report Thread

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wizard_merlin:
Quote from: wowzeroonie on 2011 December 04, 10:35:56

If my neighborhood is indeed damaged, I'll have a chance to back everyone up to the library and transfer them to a new location.


If one of those sims led to the corruption in the first place, or have become corrupted as a result of the corrupted hood, you'll just be transferring the problem to the new hood.

J. M. Pescado:
Usually, the cause of neighborhood corruption is a non-played sim rather than a player-run sim, however, since players tend to notice damage to sims they are playing before the situation gets out of hand, whereas an unplayed sim can accumulate corruption until something fatal occurs. Dumping them tends to resolve most issues relating to neighborhood freezes, lags, etc.

Milch:
Quote from: Kasmira on 2011 December 04, 09:42:36

I have not seen this posted, so I am assuming it is something blowing up in my own game again but as usual I will mention it just in case.

Recently, as in since the RHoG was fixed, I have noticed that my sims will not be instructed to use their cars when going to and from rabbit holes to collect funds while on SC.  As stated before, I tend to run vampire households, so their speed while running isn't all that terrible, but it seems rather odd to have them running clear across town to carry out an order instead of jumping into their car.  I don't really mind it except that the last time they all went collecting SC kept dragging my pregnant sim out of the house, hungry and unable to run, to waddle across town.  :D 

I am currently playing in Appaloosa Plains, if that matters any.  I have noticed them running about during other activities as well, but I cannot recall the actual scenarios, it is just most common while collecting funds.

Thank you.


I experienced something similar in a custom neighborhood: Every sim who lives in a house in the neighborhood seems to prefer walking over driving to get to community lots. This does not happen with the currently active family; they use their cars or a taxi. But while being inactive they will only rarely (or maybe even never) use cars or taxis. It doesn't matter whether every sim in the inactive household ows his/her own car, or they own one, or they own none.
I think, they mostly use taxis to get home again once they reach their destination, but I'm not sure.

I was assuming this was either a routing problem in this particular custom neighborhood or a sign of corruption of the savegame as I didn't experience this before. But now I'm interested whether this is a more common problem.
RHoG is disabled in my game.

J. M. Pescado:
This isn't actually a "problem", this is a dubious EAxian "feature", where a sim will just RANDOMLY decide to perform an 8-hour cross-country hike to reach the destination they've been pushed to go, instead of routing normally.

ShortyBoo:
I'm working on making over a world I downloaded so I'm changing some sims' traits. I've been using addtrait and droptrait to change them, but I've noticed one trait that this doesn't work on, which is Star Quality. It acts like there's no trait by that name so I can't remove it from sims that have it or add it to anyone.

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