AwesomeMod Bug Report Thread
J. M. Pescado:
Cannot reproduce hanging on load. Try the regular voodoo and maybe it will load on its own. Delete scriptcache, etc. And yes, that file has sharp edges. Do not touch the edges of that file.
wizard_merlin:
Quote from: KawaiiMiyo on 2011 November 12, 14:21:19
Not sure if this is AM but, I have the config set to not require a parent in child only households. When the active household is just a child, maybe with a pet or two, after I go into edit town, they disappear. The lot shows no residents, choosing another family shows no relationships with that sim, and looking through master controller it shows absolutely no record of that sim ever existing.
Have you tried with a teen rather than a child? I have been able to move teens, even a teen and a child, just fine. I have never been able to move a child on it's own, even with the AM config set for the no adult requirement, the game has still always needed at least a teen to complete the move.
KawaiiMiyo:
Quote from: wizard_merlin on 2011 November 14, 00:42:01
Have you tried with a teen rather than a child? I have been able to move teens, even a teen and a child, just fine. I have never been able to move a child on it's own, even with the AM config set for the no adult requirement, the game has still always needed at least a teen to complete the move.
Moving teens does seem to work fine, I only have the problem with a child only. I've been able to do this before, I have often played worlds where there might be some orphan children living on their own. This is only a recent problem I'm having.
The child will move into the house on their own, and at first a babysitter might show up , this has always been the case, and then I can play normally. However now once I go into edit town, that child will disappear, whereas before they would stay.
shivafang:
The 'fulfill wants without locking' doesn't interact as expected with Midlife Crisis wants. The midlife crisis keeps a count of how many Midlife Crisis wants you've fulfilled, but it doesn't count them if you fill them without locking them first.
I don't know if that count MEANS anything, mind you, so it may not matter.
Maranatah:
With S2 style aging enabled (Awesome config file) my pets are still aging while playing with other households. For other sims from the household it works like it should. Could it include pets in the future?
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