AwesomeMod Bug Report Thread

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Clara:
I'm getting crashes every night in a Week 1 Appaloosa Plains save. I've been saving in the evenings and the crashes usually show up 11PM-1AM. It's incredibly hard to test what could be going on, though, because when I boot up the evening save again the crash is delayed until the next night. I tried destroying the stray pet household but that didn't change anything. Crashes occur with AM as my only mod and stop when I take it out.

Edit: I've been jumping around so many different test saves that I failed to realize the pattern: the game crashes exactly 24 hours after loading the save file. If it was a new hood at 8AM, it'll crash next 8AM. If it was loaded up at 1:42AM, it'll crash next 1:42AM. This is completely consistent across all neighbourhoods that I've tested and I have absolutely no idea why it's happening.

AJCazz:
I'm also having random crashes with the latest AwesomeMod, although mine aren't every 24 hours like the last poster's.  I've removed all other custom content, deleted the cache, and tried with fresh neighborhoods.  I didn't experience the crashes until I updated to the version where Pescado put the Major Update post on the AwesomeMod download page.

wyvern:
Ditto on the random crashes with the very latest build of AM. One thing that might be helpful (or not) is that, while there is no script error log, there was an exception log I opened. I expected to see a memory access violation or something equally unhelpful.

Code:

[Exception info]
date: 2011-11-08
time: 19.44.49
type: BREAKPOINT
address: 0x0058a546 "C:\Games\The Sims 3\Game\Bin\TS3W.exe":0x0001:0x00189546


Is it possible you forgot to remove a breakpoint you had set for debugging on this latest AM build? [11/08/11 @ 9:25AM]

I could upload a save if needed. Though, given the random nature of the crashes, you'd probably have to run it for a sim day or so before it crashed. This is a new sim in a new unaltered neighborhood. New maxis house. Twillian's overwatch and master controller are the only other major mods I'm running. Store content from here the only cc.

J. M. Pescado:
Should be fixed now.

wyvern:
The crashing has been replaced by random lag. As in game crawls to a slideshow.

This may be tealdeer but more info is always better:

No cc at all - only thing in mods\packages is AM and config. All caches cleared.  AM timestamp is 11/08/11 @ 6:30 PM.

Steps I'm taking:

Start new game in Riverview. Create brand new sim. Plop him in bargain maxis house. Cheat up 8000 to buy easel/sell crap bed/buy decent plumbing and kitchen gear. Set him on Supreme Commander: Skill: Painting.

Within 24-28 sim hours the game starts to suddenly lag. Happens with AM story mode on and off. No crashes so no logs. Making sim sacred and Rapturing the 'hood does not clear lag. Fixall doesn't seem to report anything unusual beforehand (usual bad skill modifiers and phantom butts cleared.)


ETA:

I tried this a fourth time, but this time I used "destroyallhumans" before placing the sim. This time I got no lag at all. However, after about a week or so in-game time (enough for the sim to master painting) on a hunch I checked and there were no pets available for adoption. [I had seen no strays during the entire time I was playing.]

The option on the cell and computer both say "There are no pets available for adoption at the moment, blah blah blah." Thinking then that perhaps something in the pet handling code may be what is causing lag for me. No pets = no lag. Will continue testing various scenarios.

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