AwesomeMod Bug Report Thread

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rosess:
Quote from: Shiggy on 2011 November 06, 00:38:10

Pop cap 0 (disabled), lots were furnished with AwesomeStory in mind (link here). It used to work pre-Pets with the very same setup and neighborhood files.

It says absolutely nothing when running the command, tried with AwesomeDebug on and it said nothing either.


Same here.  I have a pop cap of 500, but had just entered a fresh test 'hood with about 20 houses.  All have beds; none have cribs.  The game accepts the command (no error) without actually doing anything.

J. M. Pescado:
Should be fixed now.

Faythe:
Have a possible bug with AM, have pets, latest version fully patched, Yet I see no interactions for AM at all. I tried Shift-cntl-c to add traits, I try to access the menu in game and nothing pops up with either shift or control.

Capitaine Marie:
Quote from: J. M. Pescado on 2011 November 03, 09:25:37

Crash on save is a mystery. Check to make sure nothing is wrong with your game, that you haven't deleted anything important, that you aren't out of space, etc.


Apparently, it was tight pants.  The Hidden Springs and Barnacle Bay mailbox overrides are fine, but the mod to delete the standard mailboxen seems to be the culprit.  I'm guessing it conflicts with AM.  Or I could be completely wrong, and I fixed the game with voodoo (and lots of head-desk moments and cursing).

Using AM to nuke the standard mailboxen works.  But would it be difficult to add an easier way, also using AM?

J. M. Pescado:
You need an EASIER way than the NUKE command? What, are you mentally retarded?

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