AwesomeMod Bug Report Thread

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Naples:
I just got this FSE after using Therapture  http://i883.photobucket.com/albums/ac40/Naples2648/FSE-1.png

J. M. Pescado:
There, I fixed it.

Nivaya:
Quote from: J. M. Pescado on 2011 November 03, 06:34:53


Regarding the 0300 crashes: I still have no idea what causes it, but I have isolated it in at least one submitted test game to the Stray Pet Pool (which makes it even more baffling because AwesomeMod doesn't really interact with pets). As a temporary workaround, if this starts happening, you can just nuke the pool with "deletehousehold pethousehold", which halted the problem. Odds are you don't really pay any attention to this household anyway, since it mainly consists of random animals you've probably never encountered before.


Alas, no.

The first household I'd had this bug with, "destroyhousehold pethousehold" did indeed do the trick, 4am passed without incident. When I went to check the same on the second affected household, in a different neighbourhood, first of all it said that it could not find "pethousehold" (I wasn't sure if it was global destruction or on a per 'hood basis, but that was the result, anyway) and then, same old crash between 3 and 4am.

So, like, boo.

J. M. Pescado:
listhomeless and see if you can find an equivalently named household. It may be renamed differently. You'll notice.

Act:
Quote from: Nivaya on 2011 November 03, 16:16:50

Alas, no.

The first household I'd had this bug with, "destroyhousehold pethousehold" did indeed do the trick, 4am passed without incident. When I went to check the same on the second affected household, in a different neighbourhood, first of all it said that it could not find "pethousehold" (I wasn't sure if it was global destruction or on a per 'hood basis, but that was the result, anyway) and then, same old crash between 3 and 4am.

So, like, boo.


The "pethousehold" may be unnamed in your game, as it was in mine. If you list the households, it will come up as a file path ending with "UnnamedHousehold" or something similar. You can't destroy that, though. I used Twallan's MasterController to assign it a name and then destroyed it. The game is running smoothly now. Hope that makes sense.

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