AwesomeMod Bug Report Thread
realmscat:
Just some feed back. I believe your still working with the new Pets Ep, so I just wanted to state a problem I discovered. Twice now I have had a cat go off the grid, and am unable to get them home. They are stuck out in an area they can not return from. They are slowly starving to death, and nothing I have tried has set them on the path home. I just installed Awsome Mod today, and until it was installed I had not encountered this problem before. I am attempted to reload the game now, and hoping it resets my cat.
Edit: Restarting the game didn't seem to help. Poor kitty is still stuck. Any ideas?
Kasmira:
Quote from: realmscat on 2011 November 03, 00:58:56
Just some feed back. I believe your still working with the new Pets Ep, so I just wanted to state a problem I discovered. Twice now I have had a cat go off the grid, and am unable to get them home. They are stuck out in an area they can not return from. They are slowly starving to death, and nothing I have tried has set them on the path home. I just installed Awsome Mod today, and until it was installed I had not encountered this problem before. I am attempted to reload the game now, and hoping it resets my cat.
Edit: Restarting the game didn't seem to help. Poor kitty is still stuck. Any ideas?
I've had this happen to human sims, I just use the reset command on them.
Also:
Not sure if this is something I am doing wrong or what, but my sims seem to have no free will. In any house I play, even in a new hood, the sims will just stand around doing nothing, to the point of starvation and peeing themselves unless I direct them or have them on some form of SC. Pets seem fine, but humans just stand there. I have AM, Master Controller 5, Woohooer 7 and miscellaneous downloads and store crap that doesn't affect behavior.
Any ideas here? :)
J. M. Pescado:
Check that their autonomy is actually turned on? Mine don't seem to have any problems. As for sims running off the grid and getting stuck, that's apparently caused by EAxis not filling in the terrain with nonrouteable spots correctly, resulting in deadzones that sims can teleport into somehow and then be unable to leave. MTS2 has fixes for that.
Regarding the 0300 crashes: I still have no idea what causes it, but I have isolated it in at least one submitted test game to the Stray Pet Pool (which makes it even more baffling because AwesomeMod doesn't really interact with pets). As a temporary workaround, if this starts happening, you can just nuke the pool with "deletehousehold pethousehold", which halted the problem. Odds are you don't really pay any attention to this household anyway, since it mainly consists of random animals you've probably never encountered before.
Capitaine Marie:
For the first time, my game is having hissy fits. Whenever I try to save a town, my game crashes. It's occurred in a previous save and in completely new games, in different towns. I've always used AM with no problems.
I have Pets (and all EPs except Generations) installed, fully patched. Arr'ed store content is decrapified; paid for/free content is not. (I got Riverview for registering, and Hidden Springs is arr'ed. Crashes happened in both.) The latest version of AM is installed; I tried removing non-store CC, except for some mailbox overrides -- still crashes. Cleared all cache files each time, crash. I haven't even begun to play with the actual pets yet.
Do you think "deletehousehold pethousehold" will work in this instance (or do you need more info)?
J. M. Pescado:
Crash on save is a mystery. Check to make sure nothing is wrong with your game, that you haven't deleted anything important, that you aren't out of space, etc.
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