AwesomeMod Bug Report Thread
J. M. Pescado:
Should be fixed now.
Death-Jester:
I think there's something hinky with AM still. My sim couldn't get a taxi to places, the travel action would just drop out of the queue unless it was within walking distance.
I thought it might be NRAAS, but it still persisted when I removed that, so I put it back in, and also added The ErrorTrap.
When running the Sims again, I still had the problem with the taxis, but now ErrorTrap was going berserk, throwing up hundreds of errors. I also noticed the icecream van didn't have a driver, which I think correlates to these lines in the ScriptError file:
Quote
Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:CreateSimDescription (Sims3.Gameplay.Services.Service,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags) ([23413700] [32] [0] )
#7: 0x00023 call in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:CreateOrUpdateServiceNpc (Sims3.Gameplay.CAS.SimDescription,Sims3.Gameplay.Core.Lot) (23413700 [00000000] [00000000] )
#8: 0x00006 call in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:CreateNewNPCForPool (Sims3.Gameplay.Core.Lot) (23413700 [00000000] )
#9: 0x00013 callvirt in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:CheckIfSimShouldBeAddedToPool () ()
#10: 0x00004 call in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Service:Simulate () ()
#11: 0x00023 callvirt in Sims3.Gameplay.Services.Sims3.Gameplay.Services.Services:Simulate () ()
#12: 0x00023 callvirt in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()
There are lots of lines similar to that in ScriptError.
J. M. Pescado:
Issue should be fixed now.
Death-Jester:
I don't want to be the guy that pisses on your chips, but I just had another crash. Here's the full ScriptError:
Quote
<?xml version="1.0" encoding="utf-8"?>
<NRaas.ErrorTrap>
<ModVersion value="45"/>
<GameVersion value="10.0.96.013001"/>
<BuildVersion value="0.2.0.164"/>
<Installed="CurrentTip"/>
<Enumerator value="1"/>
<Content>
-- Script Errors --
Object:
Name: Skedaddle Darnell
Type: Sims3.Gameplay.Actors.Sim
Object id: 0x2b9900416e8d4f90
Position: (673.9138, 52.2199, 795.4749)
Room id: 0
Level: 0
Flags: InWorld, IsUsed
Lot: Sims3.Gameplay.Core.WorldLot
Lot Name:
Lot Address:
World: AppaloosaPlains
OnVacation: False
Household: Darnell
LotHome: The Painted Lady - 1br, 1.5ba
SimDescription:
Name: Skedaddle Darnell
Age: Adult
Gender: Female
SimDescriptionId: 3141542499305254144
LotHomeId: 0
HomeWorld: AppaloosaPlains
Species: Horse
Household: Darnell
Occult: None
Lot: The Painted Lady - 1br, 1.5ba
Address: 1812 Ednamary Way
Interactions:
1: Be Dismounted
Sims3.Gameplay.Actors.Sim+BeingDismounted+Definition
Sims3.Gameplay.Actors.Sim+BeingDismounted+Definition
Counter: 1
Sim-Time: Sun. at 12:00 PM
Real-Time: 10/20/2011 12:39:37
System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x0013d throw in Awesome.Awesome.Motivator:Update (Sims3.Gameplay.Autonomy.Autonomy) ([2DD758C0] )
#1: 0x00003 ret.void in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:Update () ()
#2: 0x0026d ldthis in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimUpdate:Simulate () ()
#3: 0x00027 leave.s in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()
Loaded Assemblies:
Awesome
NRaasErrorTrap: Version 45
NRaasMasterController: Version 65
NRaasMasterControllerIntegration: Version 64
PutAwayBooks
ScriptCore
SimIFace
Sims3GameplayObjects
Sims3GameplaySystems
Sims3Metadata
Sims3StoreObjects
StoreObjectsFountainOfYouth
StoreObjectsHollywoodRegencyWindChimes
StoreProducesFridge
System
System.Xml
UI
mscorlib
</Content>
</NRaas.ErrorTrap>
J. M. Pescado:
That's not a crash. In fact, that's apparently an EAxis specific error that I normally no longer show to people except if AwesomeDebug is enabled, because, well, I have no idea what causes it or why, since that code branch is just a snowclone and I've checked it many, many times. Does it persist? Sometimes the game just borks.
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