AwesomeMod Bug Report Thread
J. M. Pescado:
Quote from: vitaee on 2011 October 28, 15:37:44
I find it very odd that the "strange artifact", only shows up with the 10/25 version of AM, even when using the same save game file and using the same wish as a test.
That's actually understandable. Sometimes patching will break all of the listeners for a want. Are we talking about the exact same particular instance of a want? Try killing any want that for some reason won't trigger even when its conditions are met, and seeing if it afflicts future instances of it.
Quote from: Nivaya on 2011 October 28, 14:46:14
What does AM cause to happen between 3 and 4am?
Nothing. There is no special event that occurs at that time, although it's possible some bug or form of neighborhood corruption comes to roost then. I haven't seen this, though. My game hasn't crashed in ages since I've been playing it.
sunkitten:
Quote from: Death-Jester on 2011 October 23, 15:39:01
I recently started a new sim in a new town, and just went abroad with him for the first time, to Egypt. I collected all the items from egypt (camera/tent/shower-in-a-can/food/skill books etc.), and also got a load of gems from exploring the Great Sphinx (I was cursed by a mummy).
However, when I got back to my home town, a load of the items I had gathered had gone. All the gems/rocks, moneybags and artifacts, the storage chests, cherries, pomegranites, and crocodiles, the skill/food books, and I think all 3 cameras (I bought all 3 types of camera to test if the camera stuck bug affects all of them). Some stuff didn't dissappear, like the mummified teddy. The only error ErrorTrap recorded was the 4 crocodiles I tried to bring back
I'm having the same issue with missing inventory -- my sim had an Opportunity that could only be filled by going to Egypt, and lost a bunch of inventory while there (all their caught fish from their home world) and when they arrived back home didn't have anything but the fruit they purchased/harvested. I'm running the latest beta of AM and no other hacks.
J. M. Pescado:
I am testing this right now, and all of my inventory made it to Egypt intact. My guess is that this is not intrinsic to AwesomeMod at all, but rather, an effect of the lack of exception handling in the native EAxian code which causes the entire process to derail if one or more inventory objects is corrupt. I will keep an eye out for if this happens when I return.
gamegame:
Please adjust radar tagging to include pets as well. Thanks.
Act:
Hey there. I'm also getting the weird CTD issue where the crashing always occurs between 2:30 AM and 3:50 AM, except for me it happens no matter which household I'm in. When I take Awesome out, the crashes stop. If I go back to an earlier save and replay the day, sometimes the crash won't happen. In this way, I'm moved forward in time slowly. I'd say the crashing happens about 75% of nights and literally only in that time frame.
edit: I'm all up to date and playing in Appaloosa Plains, FYI.
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