AwesomeMod Bug Report Thread

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J. M. Pescado:
FUBAR means the sim has datapointers which were mangled beyond recognition. It is probably best to nuke it from orbit. It's the only way to be sure.

vitaee:
With the 10/25/20011--9:53am version of AwesomeMod, my horse's wants are no longer fullfilled unless he locks them first.

With the 10/24/2011--11:08am version of AM, my horse get's his wants fullfilled, and gets the points for them, whether or not he locks them first.

In both cases, FullfillWantsWithoutLocking = True in Setconfig.
My human sim has his wants fulfilled without locking with either version.
This is with a saved game that I have been using without issue, want locking or otherwise, for the past few AM test versions.  I have no idea if the issue is present with dogs or cats.

J. M. Pescado:
There has been no change to the want locking system at all, so whatever you're seeing is just a strange artifact of some wants being broken by default, sometimes losing their listeners so that they just don't trigger properly.

Nivaya:
What does AM cause to happen between 3 and 4am? Because I'm crashing to desktop with just one household, always at around 3.30 in the morning, and only when AM (up to date - 2011-Oct-25 20:18:04 version) is installed. No other saves are affected by this, and the fated hour passes just fine with AM removed.

I'm perfectly willing to accept that the problem is with the save itself, rather than an actual AM bug, since it seems to only affect this one household, but I'm curious to know what could be causing it that AM finds so upsetting and crashworthy at that particular hour that nothing else is picking up on.

vitaee:
Quote from: J. M. Pescado on 2011 October 28, 10:09:41

There has been no change to the want locking system at all, so whatever you're seeing is just a strange artifact of some wants being broken by default, sometimes losing their listeners so that they just don't trigger properly.


Not that I doubt you, but let me clarify.  This occurs using the same save game file.  If I have the 10/25 version of AM installed and load the file, if my horses wants to play with the horsey ball, the want is not fullfilled unless it is locked.  If I have the 10/24 version of AM installed, and load the same save game file, then the want to play with the horsey ball is fullfilled whether or not is is locked.

I find it very odd that the "strange artifact", only shows up with the 10/25 version of AM, even when using the same save game file and using the same wish as a test.

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