AwesomeMod Bug Report Thread
GiLaNg:
Quote from: witch on 2016 December 28, 23:52:29
Scroll up.
I'm sorry but I have been reading this thread and 3 pages behind and the core mismatch only happen when we update to 1.69, but in fact I am still in 1.67. :-\
EDIT:
Checked the internal assembly on AwesomeMod and TS3, AM expect SimIFace module version E4365BD8-6054-4CB5-8702-C69B1C102CE9, while that patch level provides 3D0E30C5-DBFE-42F3-BE98-52248E3D39B9. Does this difference only on version number, even when AM is targetted on patch level 1.67?
wizard_merlin:
If you read back far enough you would have read that AM does not support the steam version.
J. M. Pescado:
Quote from: GiLaNg on 2016 December 29, 13:35:13
Checked the internal assembly on AwesomeMod and TS3, AM expect SimIFace module version E4365BD8-6054-4CB5-8702-C69B1C102CE9, while that patch level provides 3D0E30C5-DBFE-42F3-BE98-52248E3D39B9. Does this difference only on version number, even when AM is targetted on patch level 1.67?
OKay, see, that information is useful. I can add that in with the next update, although it will functionally be equivalent to just pressing the "ignore error" button.
GiLaNg:
Quote from: J. M. Pescado on 2016 December 30, 01:26:21
Quote from: GiLaNg on 2016 December 29, 13:35:13
Checked the internal assembly on AwesomeMod and TS3, AM expect SimIFace module version E4365BD8-6054-4CB5-8702-C69B1C102CE9, while that patch level provides 3D0E30C5-DBFE-42F3-BE98-52248E3D39B9. Does this difference only on version number, even when AM is targetted on patch level 1.67?
OKay, see, that information is useful. I can add that in with the next update, although it will functionally be equivalent to just pressing the "ignore error" button.
Wow thank you, man. I was actually wondering if they implement somewhat different interface in that assembly, although they are in the same patch level.
But I think it might be unlikely as they might only rebuild the whole application for the Steam version while keeping the managed core library codes intact. This might be the reason why Steam and boxed release have different version minor as they are built separately as there are minor difference with Steam's executable, such as implementing the overlay. And (I believe) they rebuilt the source entirely including the managed codes resulting the assembly has different module version. :-\
It is just that AM warning gives me uneasy feeling that I was using an incorrect installation for the mod lol. ;D
Cheers,
phnxflyng:
Quote from: witch on 2016 December 11, 02:27:52
This is partially my fault. Awesomemod kept moving my robots out from the family they were assigned to. As a temp workaround, put robot rechargers in any houses you want to be available for a pool of housing.
Hi. I am having this problem and can't find the robot charger... I'm a bit worried it's only available through the Into the Future EP? Because I don't own that.
Any other work around if so?
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