AwesomeMod Bug Report Thread

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J. M. Pescado:
This is going to be one of those issues that is slow to check unless you can provide more exact circumstances under which it occurs, not the least of which is because it takes half an hour to boot the game, and older neighborhoods tend to have accumulated oddities that make it unclear what is causing what.

J. M. Pescado:
The Poofs has run some testing for me, and the NPC and work uniforms on freshly generated sims appear to correctly manifest. I am not sure some of the NPCs you listed actually have uniforms, so them wearing random clothes is probably normal. AwesomeMod, however, is specifically programmed NOT to regenerate them if you modify them, so that your modifications stick rather than being overwritten. If you had old, janky uniforms in there, they will not be overwritten, so if you want to customize the style of dress for specific NPCs, you can, whereas in base game they would be destroyed and your changes lost.

Chemistry lab coat issue confirmed, this was part of an attempt to squash the endless spawning of new chemistry outfits every time you used the station. Will revisit. Beekeeping issue could not be reproduced. Was not aware this functionality existed so did not modify it, will have to check if it causes endless beekeeping suit generation, resulting in sims having over 9000 identical beekeeping suits like with the chemistry station.

Roobs:
You could be right about the babysitter, although the game said she was wearing the "uniform" outfit (which consisted of a random prom dress and bowler hat). The consignment specialist is definitely meant to have a uniform, in this particular save she's wearing a skimpy, flowery, pink dress instead of the frumpy brown frock. I don't recall ever editing her. In fact, I'm certain she didn't even exist until very recently. I guess it's not impossible I somehow overwrote her proper uniform though. Is there a way to "reset" NPC uniforms to the EAxian defaults?

As for work uniforms, my sim's uniform was working fine until he got promoted to Pop Icon (Music career). Now his new uniform is exactly the same as his everyday outfit except for the addition of sunglasses, instead of the correct outfit. This particular world/save isn't particularly old. i'll try nuking them and see what happens with their replacements.

witch:
The teen babysitter I hired arrived in a top and shorts. The consignment vendor had a brown check shirt and bluejeans. No idea if these are uniforms or not.

vorpal:
I have an idea what may be causing this. Babysitters, for example, do not have a uniform, but the Showtime EP added a career outfit category to all Sims. When a career doesn't have a specific uniform (brown check shirt and jeans are the uniform of the consignment clerk) the game rolls a random one, and the babysitter does wear a career outfit when they come to your house. Usually the career outfit for these was then just a copy of their Everyday1, and I think that AM made sure that it was indeed so.
Now recently there was the change for outerwear, because AM also simply copied Everyday1 for that, too. With that fixed, my guess is that career outfits that don't have a specific uniform are now randomised (again), too. And almost everything in CAS is enabled for career by default.
I remember that in the past, maybe shortly after installing Showtime, my babysitters arrived in weird clothing. They didn't anymore for a while, but now they do it again in fresh games and the timing coincides with the changes made to outerwear assignment in AM.

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