AwesomeMod Bug Report Thread
J. M. Pescado:
If it has already happened, it won't be retroactively undone. New outfits generated should refilter, though. Catalog bloat currently a mystery, since I am not sure why it is happening, since, as far as I know, I haven't changed anything there.
Janyses:
I'm having two problems with Awesomemod that I just can't sort out.
1. I cannot get a genie to spawn with it installed. The interaction will just quietly disappear each time I tell them to rub the lamp. If I add Twallan's ErrorTrap, the sim is reset and it generates the following: "System.NullReferenceException: A null value was found where an object instance was required" and "#0: 0x00004 callvirt in Awesome.Helpers.Awesome.Helpers.Genetics:MakeCoherent." I tested this in a new game, deleted caches and removed all other mods to make sure there were no conflicts.
2. No coworkers are generated for my sim's career, even when I choose the "Meet Coworkers" option. The tone automatically switches back to "Business as Usual" after a few seconds.
I mainly use Awesome for novanillapudding. Most of the other options are disabled, including story progression.
J. M. Pescado:
Probably related. Should be fixed. If you continue to get no coworkers after this, it's because there simply aren't any for some reason: The career could be underpopulated and you've hit a population cap somewhere.
tizerist:
There seems to be a duplicating of the Uni backpack item in buy mode too. 15 of them appear side by side.
Janyses:
I thought I'd read somewhere that the shower in a can has a small chance of making a sim pee? It happens every single time in my game, making the can useless. Is there a way to reduce this feature or disable it altogether?
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