AwesomeMod Bug Report Thread

<< < (302/334) > >>

J. M. Pescado:
If it has already happened, it won't be retroactively undone. New outfits generated should refilter, though. Catalog bloat currently a mystery, since I am not sure why it is happening, since, as far as I know, I haven't changed anything there.

Janyses:
I'm having two problems with Awesomemod that I just can't sort out.

1. I cannot get a genie to spawn with it installed. The interaction will just quietly disappear each time I tell them to rub the lamp. If I add Twallan's ErrorTrap, the sim is reset and it generates the following:  "System.NullReferenceException: A null value was found where an object instance was required" and "#0: 0x00004 callvirt   in Awesome.Helpers.Awesome.Helpers.Genetics:MakeCoherent." I tested this in a new game, deleted caches and removed all other mods to make sure there were no conflicts.

2. No coworkers are generated for my sim's career, even when I choose the "Meet Coworkers" option. The tone automatically switches back to "Business as Usual" after a few seconds.

I mainly use Awesome for novanillapudding. Most of the other options are disabled, including story progression.

J. M. Pescado:
Probably related. Should be fixed. If you continue to get no coworkers after this, it's because there simply aren't any for some reason: The career could be underpopulated and you've hit a population cap somewhere.

tizerist:
There seems to be a duplicating of the Uni backpack item in buy mode too. 15 of them appear side by side.

Janyses:
I thought I'd read somewhere that the shower in a can has a small chance of making a sim pee? It happens every single time in my game, making the can useless. Is there a way to reduce this feature or disable it altogether?

Navigation

[0] Message Index

[#] Next page

[*] Previous page