AwesomeMod Bug Report Thread

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vorpal:
Ah, I've always thought that it was one of twallan's mods but have never found the time to test which one. But yes, I can confirm that in vanilla outerwear creation is more reasonable and doesn't simply clone whatever was set to everyday. Exported Sims that have this everyday cloned outerwear will also lose all clothing items that are not outerwear enabled by default and the game will reroll these parts with new items.

Soltis:
nraas ErrorTrap caught an exception inside AM code; error log attached.

J. M. Pescado:
Ah, that's an old EAxian error being caught and rethrown. I STILL cannot figure out what the hell is wrong with it considering that the AwesomeMod function is just a wrapper for the EA function, and the EA function doesn't have anything which should generate that error in a neighborhood that isn't somehow FUBAR.

Soltis:
Well, the neighbourhood is brand new, so chances of corruption are-- wait, this is EA we're talking about. Yeah, I'll take "fucked up beyond all repair" for $800.

Iolanthe:
Yes, the outerwear thing has been borked for a long time. And it's not just everyday clothes that are showing up inappropriately--sometimes I end up with a sim in swimsuit, flippers and gloves as an outerwear outfit. I haven't had time to test this comprehensively to find out when or why this happens, but it's definitely connected to AM.

I am also experiencing the bloated CAS and buy mode, and I wonder if these two issues have the same root cause.

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