AwesomeMod Bug Report Thread

<< < (299/334) > >>

Sita:
Yes planting is not possible. All other gardening is still, but seeds can only be dragged to the ground.

J. M. Pescado:
Quote from: wizard_merlin on 2014 December 22, 01:03:02

Quote from: MoonNight on 2014 December 21, 23:19:49

I noticed that when I use AwesomeMod, outerwear that the game generates for all sims in town is weird. It remains the same as everyday wear sometimes it adds gloves. It works fine without AwesomeMod.


I have been using AM since long before Seasons came out, so when I saw that, I just figured it was another EAxis fuck-up, to go along with all the other fuck-ups they left behind.  Given that most of the outfits from everyday also show up under outerwear, I am not surprised they wear the same shit.  I just ignored it.

According to the code, that's how the game normally generates outerwear. A new outfit for any category is generated typically by cloning everyday and removing mismatched parts to replace with a random part. Since Everyday and Outerwear have significant overlap, and the Outerwear specific behavior is "Random Chance of Adding Gloves", this seems to be the natural outcome. What is wrong?

Anyway, investigating seed issue, should be fixed soon.

floopyboo:
Quote from: J. M. Pescado on 2014 December 23, 11:35:11

According to the code, that's how the game normally generates outerwear. A new outfit for any category is generated typically by cloning everyday and removing mismatched parts to replace with a random part. Since Everyday and Outerwear have significant overlap, and the Outerwear specific behavior is "Random Chance of Adding Gloves", this seems to be the natural outcome. What is wrong?

Aside from opera gloves looking really wrong with a tank top, short-shorts and thongs/sandals?

wizard_merlin:
Quote from: J. M. Pescado on 2014 December 23, 11:35:11

Quote from: wizard_merlin on 2014 December 22, 01:03:02

Quote from: MoonNight on 2014 December 21, 23:19:49

I noticed that when I use AwesomeMod, outerwear that the game generates for all sims in town is weird. It remains the same as everyday wear sometimes it adds gloves. It works fine without AwesomeMod.

I have been using AM since long before Seasons came out, so when I saw that, I just figured it was another EAxis fuck-up, to go along with all the other fuck-ups they left behind.  Given that most of the outfits from everyday also show up under outerwear, I am not surprised they wear the same shit.  I just ignored it.

According to the code, that's how the game normally generates outerwear. A new outfit for any category is generated typically by cloning everyday and removing mismatched parts to replace with a random part. Since Everyday and Outerwear have significant overlap, and the Outerwear specific behavior is "Random Chance of Adding Gloves", this seems to be the natural outcome. What is wrong?


MoonNight seemed to suggest there was a different outcome without AM.  I just ignore how stupid they look, and given that the game doesn't always change them to outerwear when it is really cold, I just accept it as more weird EAxian behaviour and be done with it.  If a sims chosen outerwear really bothers me, I just use editsim and quickly change it.

ETA: Just checked with newest AM and seed problem is fixed.

After playing for a while, I noticed that when planning outfits for toddlers, ALL outfits, that is male AND female, appeared at the same time.  While some people swing that way, I found it really annoying to have while trying to plan an outfit for my male toddler.  I haven't seen it with the adults, I even sent my two adults to plan an outfit and they seemed normal, I don't have anyone in the child or teen stage to check, if I feel motivated and have time, i might switch households to check those age groups.

I just checked, child appears to be showing both male AND female outfits, while the teen category appears to be working correctly.

MoonNight:
Quote from: J. M. Pescado on 2014 December 23, 11:35:11

Quote from: wizard_merlin on 2014 December 22, 01:03:02

Quote from: MoonNight on 2014 December 21, 23:19:49

I noticed that when I use AwesomeMod, outerwear that the game generates for all sims in town is weird. It remains the same as everyday wear sometimes it adds gloves. It works fine without AwesomeMod.


I have been using AM since long before Seasons came out, so when I saw that, I just figured it was another EAxis fuck-up, to go along with all the other fuck-ups they left behind.  Given that most of the outfits from everyday also show up under outerwear, I am not surprised they wear the same shit.  I just ignored it.

According to the code, that's how the game normally generates outerwear. A new outfit for any category is generated typically by cloning everyday and removing mismatched parts to replace with a random part. Since Everyday and Outerwear have significant overlap, and the Outerwear specific behavior is "Random Chance of Adding Gloves", this seems to be the natural outcome. What is wrong?


I noticed that for outerwear,  game only clones everyday clothes that can be found also in outerwear category. So clothes that don't belong to outerwear category like shorts are replaced (that is just an observation) With AM clothes that are not categorised as outerwear are also cloned so its like the game ignores that clothes like shorts or T shirt don't belong to outerwear. I don't know why. I just wanted to share what I noticed and ask if something like that happened to anyone else. I usually just ignore it when playing game. Maybe if anyone else has that problem when using AM they can test what happens without using it. (start fresh game without AM or any other mods)

Navigation

[0] Message Index

[#] Next page

[*] Previous page