AwesomeMod Bug Report Thread
vorpal:
Quote from: Nec on 2014 October 14, 14:55:44
Vorpal: Make sure AM story progression is enabled even if you have story progression (game config) disabled. There will be no story progression unless you have both enabled.
Unfortunately, this has nothing to do with Story Progression. I tried it with and without and the effect is always the same. My guess is that it has more to do with the moving around of roommates in University Life and the need to house descendants in the future world. AM messes up there and deletes the Sims instead.
Last time I test travelled to the future the world lost 75 Sims, both residents and homeless.
This is with an AM config of UseAwesomeStoryDriver set to True but story mode disabled in the game options.
wizard_merlin:
Quote from: vorpal on 2014 October 14, 17:47:05
Last time I test travelled to the future the world lost 75 Sims, both residents and homeless.
This is with an AM config of UseAwesomeStoryDriver set to True but story mode disabled in the game options.
This configuration means no story progression, wouldn't you need story progression to enable to game to spawn the needed sims? I don't bother checking the homeless list, etc. but haven't really noticed the issues you are seeing with families and sims that were previously there disappearing. If I take along time between visits, resulting in massive changes in the home world, I expect the future world to be different as it recreates descendants and other characters based on the current state of the present. But there always seems to be plenty of sims in the future when I visit.
Vacation worlds are a different matter as the game wasn't designed to create families and family progression. As a result they age and die and eventually no one is left other than what the game spawns to staff registers or respond to adventures. I now use Nrass traveler to freeze the age in the vacation worlds to combat that problem. The previously mentioned method of resetting the vacation worlds makes a mess of the future world, so I switched to the age freeze to make life easier.
witch:
Vorpal, I have AM storymode set to yes, and game storymode set to yes. When I go to Uni or the future the world is always populated with the normal sims. i.e the same aging lot of university sims and a random lot of future sims. Dunno about the vacation worlds, they're too buggy for me and I don't use them.
vorpal:
The story progression remark was in response to the previous post and, no, you don't need story progression in order to have a fully functioning future town the first time you visit.
Without AM when you travel to the future all non-ownable lots are occupied by resident pre-made families except for one familiy of descendants. This replaces a pre-made resident family and that pre-made family in return is rendered homeless. There are also something like 100 homeless Sims (human and robots) that take turns to either fill roles, serve as coworkers or populate the base camp. (I haven't checked whether they also qualify for random move-ins after a while, because by then AM will have eliminated almost all of them and I always play without Story Progression.)
With AM, however, some random numbers of pre-made residents are either killed or simply deleted and compressed to Minisims and the same happens to the homeless. You will notice this either by checking the population with MasterController or by simply going into Edit Town and see whether there are empty regular lots (not the ones tagged ownable). And this shouldn't be. There are no empty regular lots without AM and when you check the population with MasterController in an AM-free game you will see that there are no local MiniSims and only some 5 pre-made dead Sims. Most noticeable is the case of the pre-mades that make room for the descendants. Instead of joining the homeless they disappear completely when AM is installed.
Since the time when I reported this for the first time for the University world I have tested this in various ways and whenever a new version of AM came out and the issue has persisted for more than a year now.
I don't know whether this causes a problem for the future world after several generations because I don't travel there that often and haven't really played around with changing the future, but it does cause problems in the Uni world because after a while there are no Sims left to fill all the positions and every new term shuffles the existing Sims around and risks getting more of them deleted by the mod. The game tries to compensate by generating random Sims but it fails to spawn enough and in addition these are not really qualified for the student roles because they lack all the social group ranks. The remaining pre-mades then take several positions at once. I once had a roommate who was both the mascot, the professor and a supposed barworker. Needless to say that this Sim ended up being stuck at the dorm doing the Mascot dance ad infinitum and having the Barista Bartender tag floating over his head.
Check here the population of the future world: http://sims.wikia.com/wiki/Oasis_Landing
None of the families listed there should be missing when you travel there first and none of the homeless. They are all and always present when you travel without AM. With AM some random Sims (usually about half of them and usually whole families) are missing and each further trip there has a chance of deleting some more.
Edit: The vacation worlds are not affected by this because they work in a different way. The Uni and the Future world have some moving around of the locals before the world is fully loaded. In the vacation worlds the residents are set. I have never seen them move around and change houses in all those years.
J. M. Pescado:
Quote from: vorpal on 2014 October 15, 00:05:50
With AM, however, some random numbers of pre-made residents are either killed or simply deleted and compressed to Minisims and the same happens to the homeless. You will notice this either by checking the population with MasterController or by simply going into Edit Town and see whether there are empty regular lots (not the ones tagged ownable). And this shouldn't be. There are no empty regular lots without AM and when you check the population with MasterController in an AM-free game you will see that there are no local MiniSims and only some 5 pre-made dead Sims. Most noticeable is the case of the pre-mades that make room for the descendants. Instead of joining the homeless they disappear completely when AM is installed.
Hmm, that's quite strange, since I haven't really done anything with future-stuff at all, and have nothing which deletes sims. I will investigate.
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