AwesomeMod Bug Report Thread
Nikel:
Quote from: wizard_merlin on 2014 September 06, 04:37:54
Quote from: Nikel on 2014 September 04, 13:07:10
Whenever any inactive gives birth, my game will freeze indefinitely and I have to force quit with Windows Task Manager. After narrowing down my mods folder, I found that having AwesomeMod installed (at least with Twallan's MasterController, NoCD, and nointro mods) caused this. Having these mods without AM will not freeze the game. My AwesomeMod version is for 1.67, updated on May 8, 2014.
Does anyone encounter this bug?
I doubt it is an AM bug, as it isn't an issue for my game, and my inactives regularly have babies. I use twallans MC and others, but not the nocd (as AM takes care of that) and the no intro. Have you tried with AM and NOT the others?
I needed Twallan's MC to check how the baby was going. I never removed these three other mods to check yet. But Twallan's MC without AM worked fine in my game. No freeze.
Quote from: J. M. Pescado on 2014 September 08, 03:22:31
I consider the interference of the other listed mods to be extremely unlikely, as the only one of those I don't have is this Master Controller. Which neighborhood is this Evandale thing?
Evansdale County is a custom world here. I'll try to test it without MC the next time I run my game.
wizard_merlin:
Quote from: Nikel on 2014 September 10, 03:35:47
I needed Twallan's MC to check how the baby was going. I never removed these three other mods to check yet. But Twallan's MC without AM worked fine in my game. No freeze.
Quote from: J. M. Pescado on 2014 September 08, 03:22:31
I consider the interference of the other listed mods to be extremely unlikely, as the only one of those I don't have is this Master Controller. Which neighborhood is this Evandale thing?
Evansdale County is a custom world here. I'll try to test it without MC the next time I run my game.
I have used MC and AM for along time now without any conflict problem, I also use several other twallan mods, such as overwatch, traffic, shooless, just to name a few, and they all play nice with AM. The only Twallan mod I am aware of that will cause problems is using woohooer to try and bypass the AM restriction on teen-adult woohoo, twallan even says it will crash the came.
Did you create a custom tuning file for MC or use the dafult settings? maybe a setting you have in MC is causing a problem? Just some brainstorming.
J. M. Pescado:
There isn't a restriction on Teen/Adult woohoo, you'll just tagged a Pedophile for it, starting you down the path towards being a Registered Sex Offender.
floopyboo:
Still, it does crash the game for some reason.
But on to another bug. Awesome.package dated 8th May 2014 is no longer squashing the cyclic grounding punishment system. Grounded sims are once again being scolded for going to school or work whilst grounded. Currently working around it with resetsim when the adult is in scold mode, but seriously, you'd think that ea would have dug their brains out of their arses on this one already!
ETA: Icarus Allsorts on MTS has modded the punishment system to allow cancelling and user-directed punishments, so that's probably not so urgent. The crash on teen/adult romantic interactions (even with the pedo traits added to the sims in question) still exists, making it difficult to run a medieval-style game.
wizard_merlin:
Not sure if you are still doing fixes or not, but I am having problems with the game and plumbots.
The most annoying is when I click on a birthday cake and select a baby or toddler to blow out candles, the game decides to have the family plumbot take the baby/toddler to the cake, but if the plumbot doesn't have the nanny chip they can't/won't pick up the sprog to carry to the cake so the whole thing gets dropped from the queue. As a result I either have to wait until the sprog ages at 2100 hrs (or whatever time), or send the plumbot off the home lot. Is there anyway to exclude the plumbots from being selected for this action?
The other annoyance is when I switch to a different family and back, sometimes without even unpausing the game, my plumbot, who doesn't have the office drone chip, has a job. I realise that making them sacred would prevent this, but then I have issues with the extra traits if I forget to remove the sacred. Given that plumbots supposedly need to have the office drone chip to get a job, how the fuck does the game manage to give them a job without it? and is there a way to prevent it? The only way you know they have a job is because the message for the car pool pops up, or if I go into the phone and look under the jobs/employment option, there is a quit work option, yet the work tab is still greyed out because they supposedly can't work without the office drone chip.
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