AwesomeMod Bug Report Thread

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cassblonde:
This keeps popping up. Help?

Shiggy:
Quote from: J. M. Pescado on 2014 June 05, 01:45:48

Hmm, how odd. Never seen that one before. Does it always happen? Don't save after that happens. It should be noted that test and debug commands like that are not meant to be regularly used.

It's an irregular error, it sometimes happens.

MrAxe:
PuppetMasterMode isn't working for me, and it's one of the commands so integral to my Sims 3 playing that I even did a clean install of Sims 3 1.67 (all expansions as well), used ONLY AwesomeMod, and started a new save. Nothing, there is no option to make an unrelated sim the active sim like I used to be able to a few months ago. Is this a known problem, or am I just being retarded? I made DAMN WELL SURE to only post here as an absolute last resort.

From my config:

<PuppetMasterMode value="True">
       <!--Rightclick switching does not check household if household was previously selected.-->
    </PuppetMasterMode>

Blackkhatt:
Ok firstly,

Hey assholes. Yes quite aggressive for a newbie, but I know how you elite's love your douche-baggery. Ok, kidding. Don't Jezz me just yet.

2ndly? Apologies if anyone caught my little individual thread ehlp request. I've deleted it.

3rdly, yes... help time. Please?

Ok so I love awesomemod (yep, smoke blown, but true) but I've got myself a good ol' flagrant error and I'm hoping one of you pro's can help spot the issue. I've read through it, It seems to be pointing to multiple things but I'm not sure what to pay attention to specifically. So here goes...

<FSE>
  <Error>System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x00011 callvirt   in Sims3.Gameplay.Socializing.Sims3.Gameplay.Socializing.Genealogy:IsBloodRelated (Sims3.Gameplay.Socializing.Genealogy) (29398DE0 [00000000] )
#1: 0x0002a callvirt   in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.SimDescription:NumNonFamilyRelationships () ()
#2: 0x00012 callvirt   in Sims3.Gameplay.Skills.Sims3.Gameplay.Skills.Charisma:GateRequirementsSatisfied () ()
#3: 0x00025 callvirt   in Awesome.StoryBus.Toadings.GainSkill+<>c__DisplayClass1:<GetSkillsOfInterest>b__0 (Sims3.Gameplay.Skills.SkillNames) (34CAF9F0 [3] )
#4: 0x00000            in System.System.Predicate`1:Invoke (Sims3.Gameplay.Skills.SkillNames) (3392B0A0 [3] )
#5: 0x00014 callvirt   in System.Collections.Generic.System.Collections.Generic.List`1:GetIndex (int,int,System.Predicate`1) (58949EE8 [0] [1] [8253934181698154656/0x728bdd683392b0a0] )
#6: 0x00024 call       in System.Collections.Generic.System.Collections.Generic.List`1:RemoveAll (System.Predicate`1) (58949EE8 [865251488/0x3392b0a0] )
#7: 0x00578 callvirt   in Awesome.StoryBus.Toadings.Awesome.StoryBus.Toadings.GainSkill:GetSkillsOfInterest (Sims3.Gameplay.CAS.SimDescription) ([33D042A8] )
#8: 0x00085 call       in Awesome.StoryBus.Toadings.Awesome.StoryBus.Toadings.GainSkill:Weight (Sims3.Gameplay.CAS.SimDescription,Awesome.StoryBus.SimToading/ToadReason&) ([33D042A8] [1491005484] )
#9: 0x0000a call       in Awesome.StoryBus.Toadings.Awesome.StoryBus.Toadings.GainSkill:Weight (Sims3.Gameplay.CAS.SimDescription) ([33D042A8] )
--- End of inner exception stack trace ---

#0: 0x00000 superop    in System.Reflection.System.Reflection.MethodBase:Invoke (object,object[]) (58A50300 [00000000] [2926C760] )
#1: 0x00096 callvirt   in Awesome.StoryBus.Fambly+Member:.ctor (Sims3.Gameplay.CAS.SimDescription) (58949F30 [33D042A8] )
#2: 0x000fe newobj     in Awesome.StoryBus.Awesome.StoryBus.Fambly:.ctor (Sims3.Gameplay.CAS.Household) (31B3F900 [32934A80] )
#3: 0x0003e newobj     in Awesome.StoryBus.Awesome.StoryBus.ToadMachine:SelectRandomFambly () ()
#4: 0x00003 call       in Awesome.StoryBus.Awesome.StoryBus.ToadMachine:BuyARandomToading () ()
#5: 0x00032 call       in Awesome.StoryBus.Awesome.StoryBus.Driver:OnTimer () ()
#6: 0x00000            in Sims3.Gameplay.Utilities.Sims3.Gameplay.Utilities.AlarmTimerCallback:Invoke () ()
#7: 0x00000            in Sims3.Gameplay.Sims3.Gameplay.Function:Invoke () ()
#8: 0x00003 callvirt   in Sims3.Gameplay.Sims3.Gameplay.OneShotFunction:Simulate () ()
#9: 0x00005 call       in Sims3.Gameplay.Utilities.AlarmManager+AlarmOneShot:Simulate () ()
#10: 0x0001e callvirt   in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()
</Error>
</FSE>

(If you prefer a screenshot, please say, just my wireless keyboard is being a shitstain right now)

Thanks guys, hope you can help.

J. M. Pescado:
Hmm. It looks like something is buggered in your neighborhood, the condition where a sim appears to have a null entry shouldn't normally occur.

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