AwesomeMod Bug Report Thread

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wizard_merlin:
Quote from: vorpal on 2014 February 24, 18:20:46

Attached is a selection of script errors I get every time when I open the relationship panel of one of my Sims after he's arrived in the future world. In addition to the errors there is a bright red square at the very end of his relationship panel instead of a portrait thumbnail. It's not greyed out, so something in the future world. I can click on it and send a love letter (to whoever this is supposed to be). After a while the selector UI fails and I cannot unselect that Sim anymore. All group members end up being selected.
After the first attempts I had him quit his job before travelling to the future, as the errors mention a fail in the coworker system, but this didn't change anything. The script errors are from the attempts when he was already unemployed.


I have had this happen from time to time, and not just when traveling anywhere, but simply switching households.  I usually just go back to the main menu and reload an older save and the problem goes away.

vorpal:
Quote from: wizard_merlin on 2014 March 07, 18:22:13

I have had this happen from time to time, and not just when traveling anywhere, but simply switching households.  I usually just go back to the main menu and reload an older save and the problem goes away.

If you mean the thing that several Sims are selected at once, yes, I know this and it happens occasionally in all games and a reload usually fixes it, but this case is persistent and it happens infallibly, no matter how many saves I go back. As soon as my Sims arrive in the future the error fires and some Sim minutes later the game is stuck with multi-selected Sims.

Louisb:
Quote from: Louisb on 2013 August 09, 14:29:15

Quote from: J. M. Pescado on 2013 August 09, 00:41:30

Quote from: Louisb on 2013 August 08, 18:34:38

I have enabled TS2-style aging in AwesomeConfig, but some of the sims outside of the active household are aging according to unmodded TS3 behavior - i.e. they are getting older and dying of old age.
Define "some". Not "all"? What properties do these "some" have?

Good question. Currently unsure, as some sims are becoming gray-hairs and throwing "X is becoming older" notifications while others are not. I can investigate further but I am not sure what to look for, exactly, as there is not an apparent pattern.

Edit: I can add that one of the neighbors is a SimBot and is aging as well, which is doubly odd given that I have AwesomeMod configured to prevent robots from aging. I will admit for the sake of disclosure that I am using Overwatch in conjunction with AwesomeMod (Overwatch has some features, like catching unroutable sims, that AwesomeMod lacks), which may or may not be a PEBKAC-style failure in judgment.

Quote from: J. M. Pescado on 2013 August 11, 04:06:06

I cannot find any particular reason for why you are getting odd sims randomly aging, short of the presence of a third-party aging controller. I grepped throughly and could only find references to aging that pass through the gate-check function. I am further unable to reproduce this behavior in-game. The only answer I can think of is that you have some sort of third-party aging controller replacement, or that these transitions were already queued prior to enabling the option.

Alternatively, these sims aren't even part of the world and exist in Vacationlandia.


I think I've found the source of this issue. As much as I doubt anyone was waiting with bated breath to find out what was going on, I'll record this here on the off chance that it helps anyone else's troubleshooting.

Pescado, predictably, was correct. The documentation for Overwatch notes that the aging manager may interfere with AwesomeMod's features. (Though this may have been a RTFM failure on my part, I prefer to believe that the docs were updated sometime after I read through them.)

I think that I've resolved the issue by using NRaas' StoryProgression to disable aging for non-active families. The only downside of this workaround is having to choose between using Overwatch and using AwesomeMod's story progression, since Awesome's progression is disabled when Nraas' progression is present.

Cyron:
Hello Mr. Pescado,
I got an expiration message today (04/28/2014). I don't know what your plans are but if you ceased to update this mod could you please remove the expiration? Otherwise we'd end up with unplayable worlds because we had to uninstall awesomemod.

Eurotrash:
Quote from: Cyron on 2014 April 21, 13:25:12

Hello Mr. Pescado,
I got an expiration message today (04/28/2014). I don't know what your plans are but if you ceased to update this mod could you please remove the expiration? Otherwise we'd end up with unplayable worlds because we had to uninstall awesomemod.


Update your game.

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